Creative Education

Volume 11, Issue 1 (January 2020)

ISSN Print: 2151-4755   ISSN Online: 2151-4771

Google-based Impact Factor: 1.02  Citations  h5-index & Ranking

Quiz and Games as Previous Knowledge Organizers: A Medical Training Experience Report

HTML  XML Download Download as PDF (Size: 686KB)  PP. 68-76  
DOI: 10.4236/ce.2020.111005    651 Downloads   1,237 Views  Citations

ABSTRACT

Introduction: Previous knowledge organizers are powerful didactic tools that allow maximizing the meaningful learning process. Objective: To report on the application of quizzes and games called “Brain Quiz and Games”. Method: In the Medical School of the Mato Grosso do Sul State University (UESM), Brazil, during the Perception, Awareness and Emotion module, students performed two quizzes and two games during answering questions both individually and in groups. Descriptive analysis of the results was performed. The results showed that the dynamics stimulated the use of agile and correct reasoning, so necessary for a good medical practice. Students describe reports of motivation in the activities, which reflected in the good student performance in the final grades of the module. The activity of “Brain Quiz and Games” stimulated the advance study of the module content and the creation of subsumers in the cognitive structure of the students. Innovative activities, such as this, should be fostered, as they help students acquire knowledge.

Share and Cite:

Souza, J. , de Sousa, I. , Penrabel, R. , de Souza, P. and Bondarczuk, E. (2020) Quiz and Games as Previous Knowledge Organizers: A Medical Training Experience Report. Creative Education, 11, 68-76. doi: 10.4236/ce.2020.111005.

Copyright © 2024 by authors and Scientific Research Publishing Inc.

Creative Commons License

This work and the related PDF file are licensed under a Creative Commons Attribution 4.0 International License.