has been cited by the following article(s):
[1]
|
Building resilience beyond the COVID-19 pandemic: can it work through creative play with digital puzzles?
Frontiers in Education,
2024
DOI:10.3389/feduc.2024.1329258
|
|
|
[2]
|
“Viewing puzzles as two-faced: theoretical and practical implications for Puzzle-based Learning”
Thinking Skills and Creativity,
2024
DOI:10.1016/j.tsc.2024.101470
|
|
|
[3]
|
Visual narratives to edutain against misleading visualizations in healthcare
Computers & Graphics,
2024
DOI:10.1016/j.cag.2024.104011
|
|
|
[4]
|
Puzzle game-based learning: a new approach to promote learning of principles of coronary artery bypass graft surgery
BMC Medical Education,
2023
DOI:10.1186/s12909-023-04156-w
|
|
|
[5]
|
Plant Puzzle: How to Apply It to Increase Children's Interest in Learning Science?
Child Education Journal,
2022
DOI:10.33086/cej.v4i1.2822
|
|
|