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Facilitating Mathematical Argumentation by Gamification: A Gamified Mobile Collaborative Learning Approach for Math Courses
International Journal of Science and Mathematics Education,
2024
DOI:10.1007/s10763-024-10462-6
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Facilitating Mathematical Argumentation by Gamification: A Gamified Mobile Collaborative Learning Approach for Math Courses
International Journal of Science and Mathematics Education,
2024
DOI:10.1007/s10763-024-10462-6
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English teachers’ gamification satisfaction and perception scale (ETGSPS) development and validation
Education and Information Technologies,
2024
DOI:10.1007/s10639-024-13001-6
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Gamification of the Learning Process for Acquiring Logical Thinking in Programming
2024 23rd RoEduNet Conference: Networking in Education and Research (RoEduNet),
2024
DOI:10.1109/RoEduNet64292.2024.10722314
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Facilitating Mathematical Argumentation by Gamification: A Gamified Mobile Collaborative Learning Approach for Math Courses
International Journal of Science and Mathematics Education,
2024
DOI:10.1007/s10763-024-10462-6
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The good and bad of an online asynchronous general education course: Students’ perceptions
Psychology Teaching Review,
2023
DOI:10.53841/bpsptr.2023.29.2.4
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The good and bad of an online asynchronous general education course: Students’ perceptions
Psychology Teaching Review,
2023
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The good and bad of an online asynchronous general education course: Students’ perceptions
Psychology Teaching Review,
2023
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Flipped Learning and Gamification in Information Technologies and Software Course
International Journal of Contemporary Educational Research,
2022
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Gamificación y enseñanza de la química orgánica en los estudiantes de tercero de bachillerato
Religación. Revista de Ciencias Sociales y Humanidades,
2022
DOI:10.46652/rgn.v7i34.977
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Values, models, education. Contemporary perspectives
2022
DOI:10.56177/epvl.ch42.2022.en
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Values, models, education. Contemporary perspectives
2022
DOI:10.56177/epvl.ch42.2022.en
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The Sundarbans: A Disaster-Prone Eco-Region
Coastal Research Library,
2020
DOI:10.1007/978-3-030-11367-4_53
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Study of RFID Board Game Cloud Computing System
2019 IEEE International Conference on Consumer Electronics - Taiwan (ICCE-TW),
2019
DOI:10.1109/ICCE-TW46550.2019.8991976
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User experience evaluation of virtual reality-based cultural gamification using GameFlow approach
2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG),
2016
DOI:10.1109/ICGGAG.2016.8052644
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