Creative Education

Creative Education

ISSN Print: 2151-4755
ISSN Online: 2151-4771
www.scirp.org/journal/ce
E-mail: ce@scirp.org
"Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students"
written by Susan Salter, Jane Pittaway, Karen Swabey, Mike Capstick, Tracy Douglas,
published by Creative Education, Vol.3 No.6A, 2012
has been cited by the following article(s):
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[3] ПРОУЧВАНЕ НА ПРОЦЕСИТЕ НА ВЗАИМОДЕЙСТВИЕ МЕЖДУ СЪЗДАТЕЛИТЕ НА СЕРИОЗНИ ОБРАЗОВАТЕЛНИ ИГРИ И ПОЛЗВАТЕЛИТЕ ИМ …
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[4] Exploring the Processes of Interaction Between Creators of Serious Educational Games and Learners Using Them
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[5] Do Usability Design Features of a Mobile Game Influence Learning?
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[6] 數位遊戲應用於國小藝術與人文課程之研究-以色彩教學為例
國立臺北教育大學學位論文, 2017
[7] Effect Of Decentralization, Participation Budget, Budget Targets Clarity, Commitment Organizations, Motivation And Work Of Managerial Performance
2017
[8] GAME ON! An interpretative phenomenological analysis of games-based learning in an undergraduate liberal arts environment
ProQuest Dissertations Publishing, 2017
[9] Game-Based Learning and Information Literacy: A Randomized Controlled Trial to Determine the Efficacy of Two Information Literacy Learning Experiences
International Journal of Game-Based Learning (IJGBL), 2017
[10] Analysis, Design, Development, Implementation, and Evaluation of a Serious Game Designed to Inform Users on Environmental Issues
2017
[11] Digital game-based learning: effects on students' perceptions and achievements in a business process management course
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[12] What is Games-Based Experiential Education?
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