Virtual Worlds for Student Engagement

Abstract

In this paper, we study the scope of virtual worlds for student engagement in higher education. The motivation for the study is the gap in opportunities for interactivity that exist for off-campus students compared with on-campus students. A student taking a course at a university, while located in a different geographic location, has limited opportunity for student-student and student-teacher interaction; this effects student engagement significantly. We conduct a feasibility analysis for engaging students in a virtual world; Second Life is used as the test-bed to create the virtual world environment. We present preliminary findings, the promises and the limitations of Second Life as an immersive environment for engaging students.

Share and Cite:

Sajjanhar, A. (2012). Virtual Worlds for Student Engagement. Creative Education, 3, 796-801. doi: 10.4236/ce.2012.326118.

Conflicts of Interest

The authors declare no conflicts of interest.

References

[1] Boulos, M. N. K., Hetherington, L., & Wheeler, S. (2007). Second Life: an overview of the potential of 3-D virtual worlds in medical and health education. Health Information & Libraries Journal, 24, 233-245. doi:10.1111/j.1471-1842.2007.00733.x
[2] Casamayor, A., Amandi, A., & Campo, M. (2009). Intelligent assistance for teachers in collaborative e-learning environments. Computers & Education, 53, 1147-1154. doi:10.1016/j.compedu.2009.05.025
[3] Chickering, A. W., & Ehrmann, S. C. (1996). Implementing the seven principles of good practice in undergraduate education: Technology as lever. Accounting Education News, 49, 9-10.
[4] Coates, H. (2005). The value of student engagement for higher education quality assurance. Quality in Higher Education, 11, 25-36. doi:10.1080/13538320500074915
[5] Coldwell, J., Craig, A., & Goold, A. (2011). Using etechnologies for active learning. Interdisciplinary Journal of Information, Knowledge, and Management, 6, 95-106.
[6] Dalgarno, B., Lee, M. J. W., Carlson, L., Gregory, S., & Tynan, B. (2010). 3D immersive virtual worlds in higher education: An Australian and New Zealand scoping study. Australasian Journal of Educational Technology, 27, 269-280.
[7] Davis, B. G. (2009). Tools for teaching (2nd ed.). Hoboken, NJ: Wiley Publishers.
[8] Duderstadt, J., Atkins, D., & Houweling, D. (2002). Higher education in the digital age: Technology issues and strategies for American colleges and universities. Westport, CT: Praeger.
[9] Grant, S., & Clerehan, R. (2011). Finding the discipline: Assessing student activity in Second Life. Australasian Journal of Educational Technology, 27, 813–828.
[10] Henderson, L., Grant, S., Henderson, M., & Huang, H. (2010). University students’ cognitive engagement while learning in a Virtual World. In D. Gronn, & G. Romeo (Eds.), ACEC2010: Digital diversity. Conference proceedings of the Australian computers in education conference 2010, Melbourne 6-9 April. Carlton, VIC: Australian Council for Computers in Education (ACEC). URL. http://acec2010.acce.edu.au/proposal/498/university-students-cognitive-engagement-while-learning-virtual-world
[11] Jennings, N., & Collins, C. (2007). Virtual or virtually U: Educational institutions in Second Life. International Journal of Human and Social Sciences, 2, 180-186.
[12] Kern, N. (2009). Starting a Second Life. URL. http://slexperiments.edublogs.org/2009/03/03/starting-a-second-life/ (accessed 25 May 2012)
[13] Kuh, G. D. (2003). What we’re learning about student engagement from NSSE: Benchmarks for effective educational practices. Change: The Magazine of Higher Learning, 35, 24-32. doi:10.1080/00091380309604090
[14] Linden Research, Inc. (2009). Record voice chat and sounds. URL (last checked 18 June 2012). http://www.screencast.com/users/Featured/folders/Featured/media/cf26872f-fa66-418b-89e8-47d9f3a13b02
[15] Linden Research, Inc. (2010). Second Life terms of service. URL. http://secondlife.com/corporate/tos.php
[16] Linden Research, Inc. (2011a). Second Life bot. URL (last checked 15 May 2012). http://wiki.secondlife.com/wiki/Bot
[17] Linden Research, Inc. (2011b). Second Life education. URL (last checked 5 April 2011). http://wiki.secondlife.com/wiki/Second_Life_Education
[18] Linden Research, Inc. (2011c). Second Life uploading assets. URL (last checked 20 June 2012). http://community.secondlife.com/t5/English-Knowledge-Base/Uploading-assets/ta-p/700165
[19] Migdalek, J. (2002). Performing English: The classroom as rehearsal space. Prospect, 17, 53-61.
[20] Novak, T. P. (2010). eLab city: A platform for academic research on virtual worlds. Journal of Virtual Worlds Research, 3, 3-33.
[21] Otis, J. (2012) How to stream in Second Life. URL (last checked 22 May 2012). http://howto.slserver.com/
[22] Quarmby, B. (2008). Pirates among the Second Life islands—Why you should monitor the misuse of your intellectual property in online virtual worlds. URL (last checked 25 May 2012). http://works.bepress.com/ben_quarmby/2
[23] Robinson, C. C. and Hullinger, H. (2008). New benchmarks in higher education: Student engagement in online learning. Journal of Education for Business, 84, 101-109. doi:10.3200/JOEB.84.2.101-109
[24] Spence, J. (2009). Pedagogy, education and innovation in virtual worlds. Journal of Virtual Worlds Research, 2, 3-4.
[25] Srivastava, J., Cooley, R., Deshpande, M., & Tan, P. (2000). Web usage mining: Discovery and applications of usage patterns from web data. SIGKDD Explorations Newsletter, 1, 12-23. doi:10.1145/846183.846188
[26] Stutzman, F. (2007). Social network transitions. URL (last checked 27 July 2012). http://chimprawk.blogspot.com/2007/11/social-network-transitions.html
[27] Wajihah LLC (2007). Text conversion. URL (last checked 25 May 2012). http://convert.wajihah.com/convert.html
[28] Warburton, W. (2009). Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching. British Journal of Educational Technology, 40, 414- 426. doi:10.1111/j.1467-8535.2009.00952.x

Copyright © 2024 by authors and Scientific Research Publishing Inc.

Creative Commons License

This work and the related PDF file are licensed under a Creative Commons Attribution 4.0 International License.