Article citationsMore>>
Gaina, A., Sekine, M., Hamanishi, S., Chen, X., Kanayama, H., Yama- gami, T., Williams, W. R., Heins, E., Seitz, C., Schüz, J., Toschke, A. M., Harth, K., Letzel, S., & B?hler, E. (2007). Bedtime, television and computer habits of primary school children in Germany. Ge- sundleitswesen, 69, 151-157.
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TITLE:
Effects of Video Game Playing on the Circadian Typology and Mental Health of Young Czech and Japanese Children
AUTHORS:
Milada Krejci, Kai Wada, Miyo Nakade, Hitomi Takeuchi, Teruki Noji, Tetsuo Harada
KEYWORDS:
Chronotype, Video Game Playing, Circadian Typology, Mental Health
JOURNAL NAME:
Psychology,
Vol.2 No.7,
October
11,
2011
ABSTRACT: The objective of this study is to examine the effects of video game playing on sleep-wake cycles and mental health of young Czech and Japan children. A cross-sectional survey with 497 Czech children (240 girls, 257 boys; mean age of 4.60 years; 49? - 51?N) and 599 Japanese children (314 girls, 285 boys: 3.79 years; 33?N) from 20 kindergartens and nursery schools. 20% and 30% of Czech and Japanese children had their own video game devices. Young children who played video games every day had later sleep and wake times (P