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A. L. Laureano-Cruces and E. Hegmann-González, “Maze Videogame that Adapts to the User’s Emotions According to his Behavior,” ICGST-Artificial Intelligence Machine Learning Journal, Vol. 11, No. 2, 2011, pp. 21-25.
http://www.icgst.com/paper.aspx?pid=P1121102462

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