Stylized Tendency of Scene Design in Digital Games—Take Gothic and Surrealism for Example ()
Abstract
In this paper, taking the scene design in gothic style for Alice: Madness Return and the scene design in surrealism for Samorost 1-3 for examples, authors analyze the stylized tendency of scene design in digital game. The stylized game scene design sends out avant-garde design thinking, which provides infinite creative potential and aesthetic view to the game design, and which makes the game scene design presents an aesthetic concept with rich individual characters and cultural accumulation.
Share and Cite:
Wang, L. and Dou, X. (2015) Stylized Tendency of Scene Design in Digital Games—Take Gothic and Surrealism for Example.
Art and Design Review,
3, 13-17. doi:
10.4236/adr.2015.32003.
Conflicts of Interest
The authors declare no conflicts of interest.
References
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Freud (1987). On Creative and the Unconscious (p. 42). Beijing: China Outlook Publishing House.
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