Modern Economy

Modern Economy

ISSN Print: 2152-7245
ISSN Online: 2152-7261
www.scirp.org/journal/me
E-mail: me@scirp.org
"Museum Customer Experience and Virtual Reality: H.BOSCH Exhibition Case Study"
written by Filomena Izzo,
published by Modern Economy, Vol.8 No.4, 2017
has been cited by the following article(s):
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[1] The impact of visual and auditory distractions on the performance of neurodiverse students in virtual reality (VR) environments
Hakki, Z Alstad, J Asbell-Clarke, T Edwards - Virtual Reality, 2024
[2] Cross-Reality Interaction and Collaboration in Museums, Education, and Rehabilitation
… on Mixed and …, 2023
[3] Interactive immersive technologies at the Valene L. Smith Museum of Anthropology
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[4] A realidade aumentada no contexto museológico: o caso dos Museus de Portugal
2023
[5] Integrated evaluation of visitor experience factors in the scope of museum management
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[6] DreamVR: curating an interactive exhibition in social VR through an autobiographical design study
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[7] ANÁLISIS DE LOS SITIOS WEB DE LAS CASAS MUSEO EN EL CONTEXTO DEL MARKETING LITERARIO
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[8] Enhancing museums' attractiveness through digitization: An investigation of Italian medium and large‐sized museums and cultural institutions
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[9] A Case Study on Supporting the Preservation, Valorization and Sustainability of Natural Heritage
Heritage, 2022
[10] A Method and Platform for the Preservation of Temporary Exhibitions
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[11] Games and Museums: A Novel Approach to Attracting and Retaining Audiences
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[12] The Proposed Method of Measuring How Mixed Reality Can Affect the Enhancement of the User Experience
2022 45th Jubilee …, 2022
[13] Analysis of user behavior with different interfaces in 360-degree videos and virtual reality
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[14] Progettazione di un'applicazione innovativa in realtà aumentata per la fruizione del patrimonio culturale del Museo Egizio di Torino= Design of an innovative …
2022
[15] Design research on engaging and educative museum experiences with the use of games within museum applications: A case study of a treasure hunt game within the …
2021
[16] Gestures and Re-enactments in a Hybrid Museum of Archaeology: Animating Ancient Life
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[17] Tehnologije navidezne in obogatene resničnosti, kot orodje za predstavitev novih idej in produktov na sejmih: primer Mahepa
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[18] Reinventing Museums in 21st Century: Implementing Augmented Reality and Virtual Reality Technologies Alongside Social Media's Logics
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[19] Dynamic visual communication image framing of graphic design in virtual reality environment
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[20] Using Virtual Reality Technology to Visualize Management of College Assets in the Internet of Things Environment
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[21] LEARNING EXPERIENCE DI MUSEUM GEDUNG SATE SEBAGAI MUSEUM PINTAR
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[22] VR Macintosh Museum: Case Study of a WebVR Application
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[23] New Methods in Museums: Telecommunications Through Immersive Technologies
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[24] EXPLORING DIGITAL ARCHITECTURAL HERITAGE IN BRUNEI DARUSSALAM: TOWARDS HERITAGE SAFEGUARDING, SMART TOURISM, AND INTERACTIVE EDUCATION
2019 IEEE Fifth International Conference on Multimedia Big Data (BigMM), 2019
[25] Impiegare strumenti tecnologici per migliorare l'esperienza di visita nei musei
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[26] Archiving a Museum with an Interactive Exhibit
2019
[27] Nivel de efectividad del marketing relacional en la Financiera Confianza SAA, agencia San Juan de Lurigancho
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[28] New Procedures in the Museums: The Communication Through Immersive Technologies
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[29] Разработка трехмерной исторической экспозиции" Изба переселенцев" для приложения виртуальной реальности: магистерская диссертация по …
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[30] Constructing a framework of user experience for museum based on gamification and service design
2018 6th International Forum on Industrial Design (IFID 2018), 2018
[31] EXPLOITING THE POTENTIAL OF VIRTUAL REALITY: INNOVATIVE PRACTICES IN MUSEUMS
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[32] Exploiting the Potential of Virtual Reality. Innovative Practices in Museums
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[33] Proposta de implementação de elementos interativos na exposição permanente do Museu Calouste Gulbenkian
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[34] A Content Analysis of Research in the Virtual Museum Area
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[35] Musei e tecnologie: valorizzare il passato per costruire il futuro
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[36] Virtual Reality and Tourism: Will the Future of Travel be Virtual?
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