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The Effects of Gamification On Student Motivation And Achievement In Learning English As A Foreign Language In Higher Education
MAP Education and Humanities,
2023
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Implementation of a Mixed Strategy of Gamification and Flipped Learning in Undergraduate Basic Programming Courses
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MAP Education and Humanities,
2023
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Integrated Gamification Model in a Constructivist Learning Environment for the Promotion of Creative Skills
Creativity. Theories – Research - Applications,
2022
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Integrated Gamification Model in a Constructivist Learning Environment for the Promotion of Creative Skills
Creativity. Theories – Research - Applications,
2022
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Shaping the Digital Transformation of the Education Ecosystem in Europe
Communications in Computer and Information Science,
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Gamification in English as Second Language Learning in Secondary Education Aged Between 11-18
International Journal of Game-Based Learning,
2022
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International Journal of Game-Based Learning,
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Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference
Lecture Notes in Networks and Systems,
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Effects of Situation-Based Flipped Learning and Gamification as Combined Methodologies in Psychiatric Nursing Education: A Quasi-Experimental Study
Healthcare,
2022
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Developing the instructional process in the layered flipped learning model for secondary school English courses
Educational Research for Policy and Practice,
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From Flipped Classroom to Personalised Learning as an Innovative Teaching Methodology in the Area of Sports Management in Physical Activity and Sport Sciences
Sustainability,
2022
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Creativity. Theories – Research - Applications,
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Effects of Situation-Based Flipped Learning and Gamification as Combined Methodologies in Psychiatric Nursing Education: A Quasi-Experimental Study
Healthcare,
2022
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From Flipped Classroom to Personalised Learning as an Innovative Teaching Methodology in the Area of Sports Management in Physical Activity and Sport Sciences
Sustainability,
2022
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Application of Multi-Criteria Decision Analysis in Environmental and Civil Engineering
Professional Practice in Earth Sciences,
2021
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Professional Practice in Earth Sciences,
2021
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Study of RFID Board Game Cloud Computing System
2019 IEEE International Conference on Consumer Electronics - Taiwan (ICCE-TW),
2019
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Proceedings of the XX International Conference on Human Computer Interaction,
2019
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The Designed Gamification Application Architecture and Elements for a C# Programming Course
Proceedings of the 2019 4th International Conference on Multimedia Systems and Signal Processing,
2019
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Proceedings of the XX International Conference on Human Computer Interaction,
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Proceedings of the 2019 4th International Conference on Multimedia Systems and Signal Processing,
2019
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The effects of the gamified flipped classroom environment (GFCE) on students’ motivation, learning achievements and perception in a physics course
Quality & Quantity,
2017
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