Open Journal of Modelling and Simulation

Open Journal of Modelling and Simulation

ISSN Print: 2327-4018
ISSN Online: 2327-4026
www.scirp.org/journal/ojmsi
E-mail: ojmsi@scirp.org
"The Relationship between Presence and Performance in Virtual Simulation Training"
written by Jonathan A. Stevens, J. Peter Kincaid,
published by Open Journal of Modelling and Simulation, Vol.3 No.2, 2015
has been cited by the following article(s):
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[1] IMPACTS OF IMMERSIVE VIRTUAL REALITY ON THREEDIMENSIONAL DESIGN PROCESSES: OPPORTUNITIES AND CONSTRAINTS FOR LANDSCAPE ARCHITECTURE STUDIO PEDAGOGY
[2] Comparative analysis of spatial ability in immersive and non-immersive virtual reality: the role of sense of presence, simulation sickness and cognitive load
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[3] Designing a Multisensory VR Game Prototype for Older Adults-the Acceptability and Design Implications
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[4] The influence of human-computer interface on usability and technology acceptance of VR-based shooting training with a comparison with typical shooting range
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[5] Creating authentic and effective practice scenarios for digital simulation-based conversation training.
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[6] Design and Development of e-MARZ: A Practical Guide to Implementing Cost-effective VR Experiences for Music Education
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[7] Impact of Imaging and Distance Perception in VR Immersive Visual Experience
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[8] Teaching Quality Through Virtual Simulation Technology in Guangxi Vocational University of Agricultural
2024 3rd International Conference on Humanities …, 2024
[9] Improving Walking Performance in Prosthetic Leg Users: The Role of Virtual Reality and Audio Feedback
E3S Web of …, 2024
[10] 훈련의 실재감이 교육만족도와 직무만족에 미치는 영향에 관한 연구: 육군 신임장교 지휘참모과정을 중심으로
한국군사학논집, 2023
[11] Desenvolvimento do Tiro nas Equipas de Proteção de Altas Entidades da Polícia do Exército
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[12] Developing Effective Scaffolding for Future Mathematics Teachers' Assessment Skills in Simulations
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[13] Learning in Simulation: Foundations for Instruction with Experiential Computer-Based Simulation
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[14] Effects of Audio in Virtual Reality System to Lower Limb Prosthetic User: A Step for Designing Gait Training System for Amputee
Report of Grant-Supported Research The Asahi …, 2023
[15] Apports de la Réalité Virtuelle à la simulation de vol pour l'apprentissage du pilotage
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[16] VIRTUAL REALITY IN PSYCHOTHERAPY TRAINING: SHIFT TOWARDS MODERN TRAINING ENVIRONMENTS
EDULEARN23 Proceedings, 2023
[17] How individual factors intervene in the expression of cognitive abilities in a virtual immersive task: a validation study of the Virtual Reality Action Test
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[18] Developing Effective Scaffolding for Future Mathematics Teachers' Assessment Skills in Simulations: Towards Adaptivity
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[19] Using the functional resonance analysis method (FRAN) to model and analyze lifeboat training in a simulator
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[20] A novel asymmetric collaboration method for extended reality training systems
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[21] Conceptual framework for designing virtual field trip games
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[22] The efficacy of virtual reality in professional soccer
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[23] Comparing MR/VR implementations in flight training simulation
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[24] Влияние иммерсивного обучения на внешнюю и внутреннюю мотивацию студентов
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[25] xHits: An Automatic Team Performance Metric for VR Police Training
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[26] Is this the vReal Life? Manipulating Visual Fidelity of Immersive Environments for Medical Task Simulation
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[27] Telehealth Competencies: Training Physicians for a New Reality?
Panesso, I Tanoubi, P Drolet - Healthcare, 2023
[28] Visualization Techniques in VR for Vocational Education: Comparison of Realism and Diegesis on Performance, Memory, Perception and Perceived Usability
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[29] Feeling Present! From Physical to Virtual Cinematography Lighting Education with Metashadow
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[30] Effect of Action Units, Viewpoint and Immersion on Emotion Recognition Using Dynamic Virtual Faces.
Querol, A Fernández-Caballero… - … Journal of Neural …, 2023
[31] Photorealistic True-Dimensional Visualization of Remote Panoramic Views for VR Headsets
IEEE …, 2023
[32] The role of sense of presence in expressing cognitive abilities in a virtual reality task: an initial validation study
Scientific Reports, 2023
[33] The assessment of presence and performance in an AR environment for motor imitation learning: A case-study on violinists
Computers in Human …, 2023
[34] Presence and simulator sickness predict the usability of a virtual reality attention task
Virtual Reality, 2023
[35] Learning about Victims of Holocaust in Virtual Reality: The Main, Mediating and Moderating Effects of Technology, Instructional Method, Flow, Presence, and Prior …
Multimodal Technologies and Interaction, 2023
[36] Association of the big five personality traits with training effectiveness, sense of presence, and cybersickness in virtual Reality
Multimodal Technologies and …, 2023
[37] The role of trainers in implementing virtual simulation-based training: Effects on attitude and TPACK knowledge
Valickis, T Ley - Vocations and Learning, 2023
[38] Being there, and being together: avatar appearance and peer interaction in VR classrooms for video-based learning
International Journal of Human–Computer …, 2023
[39] Immersive Virtual Reality in Nursing Education. What About 360° Videos?
… in Methodologies and …, 2023
[40] The Phi Angle: A Theoretical Essay on Sense of Presence, Human Factors and Performance in Virtual Reality
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[41] Visual Vestibular Conflict Mitigation in Virtual Reality Using Galvanic Vestibular Stimulation
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[42] Virtual Reality Exposure Therapy and Physiological Data Analysis for Treatment of Stress Disorders
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[43] Introducing Virtual Reality for Firefighter Skills Training: Opinions from Sweden and Brazil
Journal of Applied …, 2022
[44] Virtual Reality Usability Design
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[45] Can remote virtual simulation improve practice-based training? Presence and performance in incident commander education
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[46] Polish Adaptation of the Igroup Presence Questionnaire
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[47] English Teacher Identity Crisis after Fruitless Virtual Teaching Practices During Covid-19 Outbreak in Underprivileged Institution
Mimbar Ilmu, 2022
[48] Towards an Ergonomic Interface in Ship Bridges: Identification of the Design Criteria
AHFE International: Industrial Cognitive …, 2022
[49] Extended reality (xR) flight simulators as an adjunct to traditional flight training methods: a thesis presented in partial fulfilment of the requirements for the degree of …
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[50] Test-Free Assessment of Presence in VR Using a Rasch-Model Based Approach
THESIS, 2022
[51] Classroom management competency enhancement for student teachers using a fully immersive virtual classroom
Computers & …, 2022
[52] Video-based simulations in teacher education: the role of learner characteristics as capacities for positive learning experiences and high performance
International Journal of …, 2022
[53] Virtual reality enhances safety training in the maritime industry: An organizational training experiment with a non‐WEIRD sample
Journal of Computer Assisted …, 2022
[54] Understanding the Effects of Virtual Reality System Usage on Spatial Perception: The Potential Impacts of Immersive Virtual Reality on Spatial Design Decisions
Sustainability, 2022
[55] Impact of multisensory extended reality on tourism experience journey
Journal of Hospitality and …, 2022
[56] Scale Estimation for Design Decisions in Virtual Environments: Understanding the Impact of User Characteristics on Spatial Perception in Immersive Virtual Reality …
Buildings, 2022
[57] Participatory Development of a 3D Telemedicine system during Covid: the future of remote consultations
Journal of Plastic …, 2022
[58] 'Why can't they just evacuate early'–a study of the effect of a virtual reality experience on residents' intentions related to a wildfire risk
International Journal of Disaster Risk Reduction, 2022
[59] Virtual reality and neuropsychological assessment: an analysis of human factors influencing performance and perceived mental effort
Virtual Reality, 2022
[60] User Performance in Virtual Reality Environments: The Capability of Immersive Virtual Reality Systems in Enhancing User Spatial Awareness and Producing …
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[61] A live mindset in Live Virtual Constructive simulations: a spin-up for future LVC air combat training
The Journal of …, 2022
[62] Using accelerometry and heart rate data for real-time monitoring of soldiers' stress in a dynamic military virtual reality scenario
Multimedia Tools and …, 2022
[63] Influence of the Level of Immersion in Emotion Recognition Using Virtual Humans
Querol, A Fernández-Caballero… - … Work-Conference on …, 2022
[64] Comparing presence, workload, and performance in desktop and virtual reality flight simulations
Proceedings of the …, 2022
[65] The Interplay Between Presence and Learning
Frontiers in Virtual Reality, 2022
[66] Multimodal behavioral cues analysis of the sense of presence and social presence during a social interaction with a virtual patient
Frontiers in Computer …, 2022
[67] Embodied gambling—investigating the influence of level of embodiment, avatar appearance, and virtual environment design on an online VR slot machine
Frontiers in Virtual Reality, 2022
[68] Extended reality (xR) flight simulators as an adjunct to traditional flight training methods: a thesis presented in partial fulfilment of the requirements for the …
2022
[69] Polish adaptation of the" Igroup Presence Questionnaire"
Homo Ludens, 2022
[70] Transforming Team Training: the Influence of Virtual Environment Features
2022 The Interservice/Industry …, 2022
[71] Change of collective orientation through an interprofessional training with medical students and student nurses depending on presence and professional group
BMC Medical …, 2021
[72] Le sentiment de présence en réalité virtuelle, rôle modérateur des facteurs humains sur la performance
2021
[73] Coaching and mentoring: Theory and practice
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[74] Enchanted by Your Surrounding? Measuring the Effects of Immersion and Design of Virtual Environments on Decision-Making
Frontiers in Virtual …, 2021
[75] Diegetic Tool Management in a Virtual Reality Training Simulation
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[76] Change of collective orientation through an interprofessional training with medical students and student nurses depending on presence and professional …
2021
[77] Exploring presence in virtual reality
2021
[78] Teamwork in virtual environments: an empirical investigation of the effects of immersion, presence, and psychological fidelity in synthetic team training
2021
[79] Learning Through Immersion: Assessing the Learning Effectiveness
Creative and Collaborative Learning through …, 2021
[80] VR the world: Experimenting with emotion and presence for tourism marketing
2021
[81] Virtual reality exposure therapy for driving phobia disorder (2): System refinement and verification
2021
[82] Discipline vs guidance: comparison of visual engagement approaches in immersive virtual environments
2021
[83] Using head mounted display virtual reality simulations in large engineering classes: Operating vs observing
2021
[84] The Use of Virtual Reality in the Teaching of Challenging Concepts in Virology, Cell Culture and Molecular Biology
2021
[85] The sense of being there during online classes: analysis of usability and presence in web-conferencing systems and virtual reality social platforms
2021
[86] Effectiveness of VR crane training with head-mounted display: Double mediation of presence and perceived usefulness
2021
[87] Transfer of training—Virtual reality training with augmented multisensory cues improves user experience during training and task performance in the real …
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[88] Mutual Benefits: Interdisciplinary Education of Pre-Service Teachers and HCI Students in VR/AR Learning Environment Design
2021
[89] Effectiveness of VR Head Mounted Displays in Professional Training: A Systematic Review
2021
[90] Multimodality for Passive Experience: Effects of Visual, Auditory, Vibration and Draught Stimuli on Sense of Presence
2021
[91] A Multi-Site Evaluation of Observer Roles and Telepresence Technology in Simulation with Prelicensure Nursing Students
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[92] Power Wheelchair Virtual Reality Simulator with Vestibular Feedback
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[93] Which approach to learning is more effective among preservice teachers? Role-Play or Virtual Simulation?
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[94] Using Simulation to Evaluate Discharge Communication: The Relationship between Realism, Presence, and Student Learning Outcomes
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[95] The Role of Virtual Simulation in Incident Commander Education–A field study
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[96] Spatial Presence, Performance, and Behavior between Real, Remote, and Virtual Immersive Environments
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[97] Exploring Visuo-haptic Feedback Congruency in Virtual Reality
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[98] Vestibular Feedback on a Virtual Reality Wheelchair Driving Simulator: A Pilot Study
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[99] Simulateur de Conduite de Fauteuil Roulant avec Retours Vestibulaires: Une Etude Pilote
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[100] Von Medienbeiträgen und Applikationen–ein interdisziplinäres Konzept zum Lehren und Lernen mit Augmented und Virtual Reality für die Hochschullehre
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[101] Presence Promotes Performance on a Virtual Spatial Cognition Task: Impact of Human Factors on Virtual Reality Assessment.
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[102] Spatial Presence in Real and Remote Immersive Environments and the Effect of Multisensory Stimulation
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[103] Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments
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[104] Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality
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[105] Toward Immersive Self-Driving Simulations: Reports from a User Study across Six Platforms
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[106] A framework for the testing and validation of simulated environments in experimentation and training
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[107] Towards real world neuroscience: the impact of virtual and augmented reality techniques on the study of human performance and sense of presence.
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[108] Questionnaire measures and physiological correlates of presence: A systematic review
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[109] Application of Virtual Simulation Platform in Basic Medical Teaching
2020
[110] Virtual reality and tourism marketing: conceptualizing a framework on presence, emotion, and intention
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[111] The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence
2020
[112] Around the world in less than a day: virtual reality, destination image and perceived destination choice risk in family tourism
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[113] The Digital Coach
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[114] Virtual Environment for Remote Control of UGVs Using a Haptic Device
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[115] Classification of Wing Chun Basic Hand Movement using Virtual Reality for Wing Chun Training Simulation System
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[116] Training with Virtual Reality: The Role of Self-Efficacy and Perceived Spatial Ability
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[117] Le sentiment de présence en réalité virtuelle: rôle modérateur des facteurs humains sur la performance
2020
[118] Presence promotes performance on a virtual spatial cognition task: impact of human factors on virtual reality assessment
Frontiers in Virtual …, 2020
[119] Knowledge Encoding in Game Mechanics: Transfer‐Oriented Knowledge Learning in Desktop‐3D and VR
International Journal of Computer …, 2019
[120] User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications
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[121] Smart Substitutional Reality
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[122] Usability of gamified knowledge learning in VR and desktop-3D
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[123] Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR
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[124] Measuring Presence and Performance in a Virtual Reality Police Use of Force Training Simulation Prototype
2019
[125] The Effects of Immersion on Harm-inducing Factors in Virtual Slot Machines
2019
[126] Towards Augmenting IVR Communication with Physiological Sensing Data
2019
[127] Realism and Presence in Simulation: Nursing Student Perceptions and Learning Outcomes
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[128] Investigating learning outcomes and subjective experiences in 360-degree videos
Computers & Education, 2019
[129] A SWOT Analysis of the Field of Virtual Reality for Firefighter Training
2019
[130] Incidental Memory Recall in Virtual Reality: An Empirical Investigation
2019
[131] Development and validation of a simulation workload measure: The Simulation Task Load Index (SIM-TLX)
2019
[132] Evaluation of sUAS Education and Training Tools
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[133] An Audiovisual Colocation Display System
2018
[134] Frequência Cardíaca, Atividade Eletrodérmica e Experiência Auto-Relatada em Jogos de Tiro, em Estudantes Universitários
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[135] Training in IVR: Investigating the Effect of Instructor Design on Social Presence and Performance of the VR User
2018
[136] VReanimate II: training first aid and reanimation in virtual reality
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[137] A baseline experiment and initial investigation of the effects of virtual immersion on vehicle passenger risk perception
2018
[138] Exploring Virtual Reality Flight Training as a Viable Alternative to Traditional Simulator Flight Training
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[139] Closed-Loop System with Biofeedback for Engagement Control in Virtual Rehabilitation
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[140] VALIDAÇÃO DE DOIS CENÁRIOS PARA AVALIAR O COMPORTAMENTO DE PEÕES EM AMBIENTE VIRTUAL
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[141] Training in a comprehensive everyday-like virtual reality environment compared to computerized cognitive training for patients with depression
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[142] The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment
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[143] POTENTIAL AND CHALLENGES OF IMMERSIVE VIRTUAL ENVIRONMENTS FOR OCCUPANT ENERGY BEHAVIOR MODELING AND VALIDATION: A …
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[144] The Impact of Resilience and Grit on Inductive and Deductive Reasoning Following Exposure to Combat-Like Environments
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[145] e-Tourism: Governmental Planning and Management Mechanism
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[146] A usability study of a serious game in cognitive rehabilitation: a compensatory navigation training in acquired brain injury patients
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[147] Effects of interface on procedural skill transfer in virtual training: Lifeboat launching operation study
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[148] Use of immersive virtual reality to assess episodic memory: A validation study in older adults
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[149] This dissertation is dedicated
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[150] Heart Rate, Electrodermic Activity and Self-Reported Experience in Shooter Games, in University Students
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[151] An Effectiveness Evaluation of Blended Adaptive Learning Approaches
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[152] An exploration into the utility of a virtual reality headset for flight-crew training using the backward transfer paradigm
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[153] The Role of Multisensory Feedback in the Objective and Subjective Evaluations of Fidelity in Virtual Reality Environments
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[154] Interactive Gamified Virtual Reality Training of Affine Transformations
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[155] The Sense of Embodiment in Augmented Reality: A Third Hand Illusion
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[156] Using Virtual Reality for Training Maintenance Procedures
Interservice/Industry Training, Simulation, and Education Conference, 2017
[157] Interactive Gamified Virtual Reality Training for Affine Transformations.
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[158] The role of multisensory feedback in the objective and subjective evaluations of fidelity in virtual reality environments.
2017
[159] Impacts of Immersive Virtual Reality on Three-Dimensional Design Processes: Opportunities and Constraints for Landscape Architecture Studio Pedagogy
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[160] A virtual reality system for treatment of phantom limb pain using game training and motion tracking
2016
[161] Making Virtual Sense: Display Type and Narrative Medium Influence Sensemaking in Virtual Environments
Intersections in Simulation and Gaming, 2016
[162] Literature review on Web Based Training in Workplace, 2010-2015
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[163] Proof-of-concept part task trainer for close air support procedures
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[164] Augmented Cues Facilitate Learning Transfer from Virtual to Real Environments
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[165] A methodology for the design of pedagogically adaptable learning environments.
International Journal of Virtual Reality, 2016
[166] Play at work, possibly save lives: Online basic LMS instruction vs. Virtual Reality simulation
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[167] Entertainment Computing
[168] Power Wheelchair Virtual Reality Simulator with Vestibular Feedback Power Wheelchair Virtual Reality Simulator with Vestibular Feedback
[169] an der.(2024, anuar 24)
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