Creative Education

Creative Education

ISSN Print: 2151-4755
ISSN Online: 2151-4771
www.scirp.org/journal/ce
E-mail: ce@scirp.org
"Digital Renaissance: The Creative Potential of Narrative Technology in Education"
written by Tony Hall,
published by Creative Education, Vol.3 No.1, 2012
has been cited by the following article(s):
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[1] THE PAST, PRESENT AND DIGITAL FUTURE OF MARKETING EDUCATION
Proceedings of FEB Zagreb International …, 2023
[2] SCIENCE/Fiction: Modular Template for Class Design
2023
[3] Comparing Google and ChatGPT as Assistive Tools for Students in Solving Programming Exercises
2023
[4] MAPEAMENTO E CATEGORIZAÇÃO DE POTENCIAIS TECNOLOGIAS DA EDUCAÇÃO 4.0 PARA CURSOS DE BACHARELADO DESIGN
… -Revista de estudos em …, 2023
[5] Investigating Social Emotional Learning at Primary School through Guided Interactive Storytelling
Extended Abstracts of the 2022 Annual …, 2022
[6] MEKIDS Media Education with Kids through Interactive Digital Storytelling
Interaction Design and Children, 2022
[7] Game as Knowledge Enhancement Tool for Early Childhood Education
2021
[8] Three Modes of Creativity
2020
[9] Kinder Learns: An Educational Visual Novel Game as Knowledge Enhancement Tool for Early Childhood Education
The International Journal of Technologies in …, 2020
[10] Failing to succeed: The value of failure in creativity
2019
[11] Understanding creativity and the role of technology in education: a tri-modal approach
2018
[12] Enhancing children's literacy skills: designing the Q‐Tales ecosystem for children's e‐book design and publication
2018
[13] The development of the reflective practitioner through digital storytelling
International Journal of Technology Enhanced Learning, 2017
[14] Uso criativo das tecnologias da informação e comunicação na educação superior: atuação de professores e percepção de estudantes
2017
[15] Estrategias de implementación de herramientas TIC para el desarrollo de efectos resilientes
2017
[16] Storytelling as a Creative Activity in the Classroom
C&C 2017 Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
[17] Exploring Children's Use of a Remotely Controlled Surfacebot Character for Storytelling
2017
[18] Digital Artefacts for Reflection on Identity in Teacher Education
2016
[19] The Effect of Flipped Classrooms on Elementary Students' Reading Scores
ProQuest Dissertations Publishing, 2016
[20] Effects of Linear Digital Story on Learning some Basketball and Judo Skills for Beginners
2016
[21] INF533 Assignment 4: Digital Storytelling Project and Reflection
2016
[22] Ефикасност примене образовно рачунарског софтвера у настави биологије у гимназији
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[23] Relationship between Information and Communication Technologies and Creativity: Literature Review
2016
[24] Relação entre Tecnologias da Informação e Comunicação e Criatividade: Revisão da Literatura
2016
[25] Efficiency of the Use of Educational Computer Software in Teaching Biology in the Grammar School
2016
[26] Digital artefacts for reflection on identity in the first year of teacher education: the teacher I want to be
2016
[27] Examining the Use of Digital Media and Technologies in teachers' teaching: A Case of Selected Schools in Luampa District, Zambia
Texila International Journal of Academic Research, 2016
[28] Dijital öykülerin altıncı sınıf öğrencilerinin yazma sürecine etkisi
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[29] Usando la tecnología para conectar las generaciones: consideraciones sobre forma y función
… de comunicación y …, 2015
[30] Embracing the challenge of growing the" T" in STEM and its role in teaching and learning: A case study
ProQuest Dissertations Publishing, 2015
[31] ANALYSE RÉFLEXIVE DE PROJETS DE CRÉATION VIDÉO COMME OUTILS DE DÉVELOPPEMENT DE SAVOIR-FAIRE CHEZ DES ADOLESCENTS EN …
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[32] Integration of Technology and Teaching and Learning Practices at a Technology Magnet Elementary School: A Case Study
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[33] IMPROVING TEACHING AND LEARNING PRACTICES THROUGH THE USE OF DIGITAL STORYTELLING
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[34] Transforming Teaching and Learning with Technology: A Case Study of a California Public School
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[35] Karen Malbon–Knowledge Networks & Digital Innovation
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[36] Posts Tagged 'context'
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[37] Sposobnost formiranja biofilma različitih sojeva Salmonella Enteritidis i inhibitorni efekat etarskih ulja na inicijalnu adheziju i formirani biofilm
Универзитет у Новом Саду, 2015
[38] Animated autoethnographies: Using stop motion animation as a catalyst for self-acceptance in the art classroom
2015
[39] Analyse réflexive de projets de création vidéo comme outils de développement de savoir-faire chez des adolescents en contexte extrascolaire
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[40] Use of multimedia to teach Grammar School Cell Biology
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[41] Assessment Item 8: Digital Storytelling Project and Reflection
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[42] 回應
中山人文學報, 2014
[43] 回應他者: 當代敘事困境與《 午夜之子》 的他異敘事
中山人文學報, 2014
[44] Part A: Context for Digital Story Telling Project
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[45] Assessment Item 8: Digital Storytelling Project and Reflection Part A: Context for Digital Story Telling Project
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[46] Animating Shakespeare: Engaging Students through Embodied and Virtual Learning
The European Conference on Technolgy in the Classroom 2013 Official Conference Proceedings, 2013
[47] EXPLORING THE IMPACT OF CRITICAL REFLECTION THROUGH THE USE OF SERVICE-LEARNING AND DIGITAL STORYTELLING.
K DANIELS - Journal on School Educational Technology, 2013, 2013
[48] Story Table
2013
[49] Exploring The Impact Of Critical Reflection Through The Use Of Service-Learning And Digital Storytelling
Journal on School Educational Technology, 2013
[50] The Effects of Animation Technique on the 7th Grade Science and Technology Course
Creative Education, 2012
[51] The Effects of Animation Technique on the 7th Grade Science and Technology Course.
Creative Education, 2012
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