Sociology Mind

Sociology Mind

ISSN Print: 2160-083X
ISSN Online: 2160-0848
www.scirp.org/journal/sm
E-mail: sm@scirp.org
"Digital Media in Archaeological Areas, Virtual Reality, Authenticity and Hyper-Tourist Gaze"
written by Niccolò Costa, Marxiano Melotti,
published by Sociology Mind, Vol.2 No.1, 2012
has been cited by the following article(s):
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[15] The Effect of Curriculum based on Virtual Reality on Primary School Students' Problem Solving Perception and Academic Achievement
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[16] Virtual reality in education: The promise, progress, and challenge.
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[17] Using Virtual Reality to Teach Interactively the Role of Place in Genji Monogatari (Tale of Genji)
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[18] Revisiting authenticity in the age of the digital transformation of cultural tourism
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[19] Heritage encounters through new media: Mediated spectacle, the case of the Uppsala VR.
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[20] New product design: Creating a digital VR game to promote the conservation of nature-based tourism attractions
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[21] Virtual Reality for Preservation: Production of Virtual Reality Heritage Spaces
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[22] Virtual Reality for Preservation: Production of Virtual Reality Heritage Spaces in the Classrooom
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[23] The future is now: How virtual reality and augmented reality are transforming tourism
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[24] 360-DEGREE VIRTUAL TOUR FOR EDUCATIONAL PURPOSES. AN EXPLORATION ON THE DESIGN CONSIDERATIONS AND DECISIONS
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[26] Virtual reality in education: a tool for learning in the experience age
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[27] Interpreting rock art from afar: The potential for disseminating heritage through enhanced digital media and simulation
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[28] Optimizing and Simulating Harmonic Control in Virtual Reality Environment–A Review
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[29] The Evaluation of Augmented Reality in Practice: Enriching Tourists' Experience through Offline Media
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[30] Heritage authenticities–a case study of authenticity perceptions at a Danish heritage site
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[31] D. 39.3. 4: casistica giurisprudenziale in tema di actio aquae pluviae arcendae tra prerogative dei privati e interessi pubblici.
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[32] Oltre la crisi. Il turismo culturale tra riscoperta delle radici e lentezza rappresentata
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[33] Verso l'ospitalità Made in Italy. Avviare la crescita con la competitività turistica delle diverse località
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[34] Verso l'ospitalità made in Italy: avviare la crescita con la competitività turistica delle diversità locali
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[35] Virtual Heritage: Augmented Reality, Authenticity and Attitudes
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[36] Oltre la crisi: il turismo culturale tra riscoperta delle radici e lentezza rappresentata
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[37] Virtual Reality as a Tool in the Education.
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[38] VIRTUALIOS REALYBĖS TECHNOLOGIJŲ TAIKYMAS VILNIAUS KOLEGIJOS VERSLO VADYBOS FAKULTETO SVETINGUMO SEKTORIAUS STUDIJŲ …
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