has been cited by the following article(s):
[1]
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Survei Game Online untuk Meningkatkan Kosakata Dalam Bahasa Inggris di Kelas Tinggi Sekolah Dasar
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… : Jurnal Pendidikan dan …,
2024 |
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[2]
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Valorant game and speaking skill
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2024 |
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[3]
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The effects of genre and mode in computer games for English language learning
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2023 |
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[4]
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Massive online multiplayer games as an environment for English learning among Iranian EFL students
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Computer Assisted …,
2023 |
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[5]
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COMPUTER-AIDED LANGUAGE LEARNING: SELECTION CRITERIA FOR DIGITAL GAMES IN TEACHING ESL AT A HIGHER SCHOOL
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Anglistics and Americanistics,
2023 |
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[6]
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Implementation of Selected Theories for the Research of Pantun in Malay Language Education
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Creative Education,
2022 |
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[7]
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Improving Immigrant Inclusion Through the Design of a Digital Language Learning Game
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Handbook of Research …,
2022 |
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[8]
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Exploring the Affordances and Effectiveness of a Digital Game in the Chinese Dual Language Immersion Classroom
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Midura, S Ji - 二〇二二年六月 第十三卷第一期,
2022 |
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[9]
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Co-Management: A Ludic Language Pedagogical approach
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Ludic Language Pedagogy Playground,
2021 |
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[10]
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Department of English and American Studies
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2020 |
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[11]
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A Game Palette and Guidelines for Game Development for Minority Languages-Case Karelian
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2020 |
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[12]
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Developing and Validating Stealth Assessments for an Educational Game to Assess Young Dual Language Immersion Learners' Reading Comprehension
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2020 |
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[13]
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Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review
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2020 |
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[14]
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A game palette and guidelines for game development for minority languages: Case Karelian language
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Conference of Digital Games Research …,
2020 |
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[15]
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Keberkesanan Penggunaan Aplikasi 'Plickers' Dalam Pembelajaran dan Pengajaran Bahasa Arab di Universiti Sultan Azlan Shah
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Al-Qimah Al-Mudhafah,
2019 |
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[16]
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A Systematic Review of Digital Games in Second Language Learning Studies
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2019 |
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[17]
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VIDEO GAMES: AN INNOVATIVE WAY TO MASTER ENGLISH
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2019 |
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[18]
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Development and experimental evaluation of an interactive reading application designed for comprehensibility and interest
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2017 |
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[1]
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Massive online multiplayer games as an environment for English learning among Iranian EFL students
Computer Assisted Language Learning,
2023
DOI:10.1080/09588221.2023.2171065
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[2]
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Handbook of Research on Promoting Economic and Social Development Through Serious Games
Advances in Human and Social Aspects of Technology,
2022
DOI:10.4018/978-1-7998-9732-3.ch024
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[3]
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Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review
Computers & Education,
2020
DOI:10.1016/j.compedu.2019.103667
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[4]
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A Systematic Review of Digital Games in Second Language Learning Studies
International Journal of Game-Based Learning,
2020
DOI:10.4018/IJGBL.2020070101
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