has been cited by the following article(s):
[1]
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Eyes on the Screen: Video Game Pathological Usage Symptoms and Time Spent Playing.
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Social Work Review/Revista de Asistenta …,
2022 |
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[2]
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ЦИФРОВОЕ БЕССМЕРТИЕ
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К64 Конвергенция знаний: Тезисы II молодежного …,
2021 |
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[3]
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Chinese online gamers versus nongamers: A difference in social media use and associated well‐being and relational outcomes?
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2020 |
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[4]
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Pengaruh Online Game Terhadap Perilaku Agresif Siswa SMK Galuh Rahayu Kabupaten Ciamis
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2020 |
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[5]
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Adults video gaming: Key competences for a globalised society
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2019 |
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[6]
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Interactive Online And Offline Games: Their Influence To The Mathematical Aptitude Of Secondary School Learners
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International Journal of Management, Technology And Engineering,
2019 |
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[7]
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THE CULTURAL CHARACTERISTICS OF ONLINE PLAYERS IN THE INTERNET CAFES OF JABODETABEK, INDONESIA.
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2018 |
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[8]
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Technology Addiction and Associated Health Problems among Medical Students in Kalaburagi District
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National Journal of Community Medicine,
2018 |
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[9]
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ประสบการณ์ การ รับ รู้ ของ ผู้ ปกครอง เด็ก ปฐมวัย ที่ ติด สื่อ สังคม ออนไลน์ ใน เขต อำเภอ ดอนเจดีย์ จังหวัด สุพรรณบุรี
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2018 |
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[10]
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An Investigation of the Digital Game Addiction between High School Students.
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2017 |
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[11]
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Pengelolaan Adiksi Game Online dalam Pembelajaran Keterampilan Komputer dan Pengelolaan Informasi pada Siswa SMK
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2017 |
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[12]
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Relationships between parental attitudes, family functioning and Internet gaming disorder in adolescents attending school
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Psychiatry Research,
2017 |
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[13]
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What are the Perspectives of Mothers Whose Adolescent Sons are Engaging in Prolonged Video Game Play?
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ProQuest Dissertations Publishing,
2017 |
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[14]
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Influence of Psychological Needs and Gaming Motivation on Well-Being of Adult Gamers
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Walden Dissertations and Doctoral Studies,
2017 |
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[15]
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Pengelolaan Adiksi Game Online Dalam Pembelajaran Ketrampilan Komputer Dan Pengelolaan Informasi Pada Siswa SMK Muhammadiyah 6 Gemolong
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2017 |
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[16]
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An investigation of the digital game addiction between high school students
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2017 |
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[17]
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A systematic review of problematic video gaming effects in children and youth
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ProQuest Dissertations Publishing,
2016 |
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[18]
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Problematic Mobile Gameplay Among the World's Most Intense Players: A Modern Pandemic or Casual Recreational Pursuit?
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Games and Culture,
2015 |
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[19]
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Problematic Mobile Gameplay Among the World's Most Intense Players A Modern Pandemic or Casual Recreational Pursuit?
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Games and Culture,
2015 |
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[20]
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Online gaming in the context of social anxiety.
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Psychology of Addictive Behaviors,
2015 |
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[21]
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VIDEO GAME PLAY, SOCIAL INTERACTIONS AND FRIENDSHIP QUALITY IN ADOLESCENTS: A LATENT CLASS ANALYSIS
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2015 |
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[1]
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Chinese online gamers versus nongamers: A difference in social media use and associated well‐being and relational outcomes?
Psychology in the Schools,
2020
DOI:10.1002/pits.22418
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[2]
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Chinese online gamers versus nongamers: A difference in social media use and associated well‐being and relational outcomes?
Psychology in the Schools,
2020
DOI:10.1002/pits.22418
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[3]
|
Adults video gaming: Key competences for a globalised society
Computers & Education,
2019
DOI:10.1016/j.compedu.2019.103616
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[4]
|
Relationships between parental attitudes, family functioning and Internet gaming disorder in adolescents attending school
Psychiatry Research,
2017
DOI:10.1016/j.psychres.2017.05.030
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[5]
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Problematic Mobile Gameplay Among the World’s Most Intense Players
Games and Culture,
2015
DOI:10.1177/1555412015616716
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