Open Access Library Journal

Open Access Library Journal

ISSN Print: 2333-9705
ISSN Online: 2333-9721
www.scirp.org/journal/oalibj
E-mail: service@oalib.com
"Using Gamification to Teach Students Programming Concepts"
written by Rania Elshiekh, Laurie Butgerit,
published by Open Access Library Journal, Vol.4 No.8, 2017
has been cited by the following article(s):
  • Google Scholar
  • CrossRef
[1] Gamification in Vocational Teaching and Learning: Perception and Readiness among Lecturers
Int J Educ, 2022
[2] Gamification to Increase Undergraduate Students' Teamwork Skills
ICT Education: 51st Annual Conference of the …, 2022
[3] Learning algorithm concepts by developing them in educational gameplay: From the perspective of college students in Perak
Journal of ICT in Education, 2022
[4] A Study of The Effects of Short-Term AI Coding Course with Gamification Elements on Students' Cognitive Mental Health
2022
[5] First Steps in Social Emotional Learning Technology: A Digital Diagnostic Assessment's Impact on Educator Social Emotional Learning Development
2022
[6] Gamified Application Development Resource Site
2022
[7] The Influence of Gamification in Education: Possibilities, Regulation and Concerns
Methodologies and Intelligent Systems …, 2022
[8] Development of Human Potential: Design Thinking as a Way of Improving Professional Competencies of Economists
2022
[9] A design of gamification Artificial Intelligence coding activities to improve cognitive skills among primary students
Proceedings of …, 2022
[10] Nivel de usabilidad de la plataforma educativa Elors y su impacto en el proceso de aprendizaje de la matemática en el aprendizaje en linea
2022
[11] GAMIFICACIÓN, EDUCACIÓN MEDIA SUPERIOR Y COVID-19: UNA INTERVENCIÓN A LA ASIGNATURA DE QUIMICA I
Etic@ net. Revista científica electrónica de …, 2022
[12] La metodología de Gamificación para el aprendizaje de historia de la educación española: investigación acción en la formación universitaria de docentes
2021
[13] Facultad de Ciencias de la Educación
2021
[14] Intelligent decision support system for selection of Learning Apps to promote critical thinking in first year programming students
2021
[15] Gamification in Computer Science Courses: A Literature Review
Near East University Online Journal of …, 2021
[16] Analysis of Player User Experience with Learning Objects in a Gamified Educational Platform: Mathematical Case
Mendoza, A Rey Cayro Mamani… - Proceedings of the 5th …, 2021
[17] Implementation of Gamification Octalysis Method at Design and Build a React Native Framework Learning Application
2021 6th International …, 2021
[18] The utilization of mobile-assisted gamification for vocabulary learning: Its efficacy and perceived benefits
… Assisted Language Learning Electronic Journal (CALL …, 2021
[19] Donors and International Organisations
2021
[20] Preeclampsia Tree Educational Model for Pregnant Women as an Effort to Change Preeclampsia Prevention Behavior
International Journal of Innovative Science and Research Technology, 2021
[21] Aplicação móvel ludificada para Introdução Criativa à Programação
2020
[22] RoboTIC: A serious game based on augmented reality for learning programming
2020
[23] Gadimath: Gamified Discrete Mathematics
2020
[24] METODE GAMIFICATION PADA PEMROGRAMAN DASAR TEKNIK KOMPUTER DAN INFORMATIKA DI SEKOLAH MENENGAH KEJURUAN
2020
[25] Potenziare le competenze strategiche in ambito universitario tramite un modello ludiforme
2020
[26] Promuovere le strategie di apprendimento degli studenti universitari mediante un modello ludiforme di supporto alla didattica. Uno studio pilota. 26 A game …
2020
[27] Intelligent Tutoring Systems approach to Introductory Programming Courses
2020
[28] Awareness and practices on disaster risk preparedness of maritime students
2020
[29] Increasing student motivation in computer programming with gamification
2020
[30] Un modello ludiforme di supporto alla didattica per l'accompagnamento allo studio universitario
2020
[31] A Study on the Use of Gameful Approaches in Self-paced" learn to code"(SPL2C) Apps.
Moreno, S Tesconi, MJM Galindo… - GamiLearn, 2019
[32] Gamification for Teaching and Learning Java Programming for Beginner Students-A Review.
2019
[33] O ensino de algoritmos para disciplinas de computação no ensino médio: investigando os estilos de aprendizagem
2019
[34] Teaching Principles of Programming without ICT: Sharing Experiences on the Design of A Board Game
2019
[35] Assessment of the effectiveness of learning theories using gamified android app in teaching C programming
2019
[36] Gamification for Teaching and Learning Java Programming for Beginner Students—A Review
Journal of Computers, 2019
[37] Pembangunan Logika Pemrograman Robotika Berbasis Visual pada Siswa Kelas V SD Kanisius Kembaran Bantul
2019
[38] A Study on the Use of Gameful Approaches in Self-paced" learn to code"(SPL2C) Apps
2019
[39] A Conceptual Model of Database Normalization Courseware Using Gamification Approach
2018
[40] The Use of Gamification in an Introductory MIS Course: the Views of Game Participants and Game Conductors
2018
[41] Meaningful Gamification: A Conceptual Model of Discrete Math in a Flipped Classroom
4th International Conference on Information Technology & Society, 2018
[42] A Gamified Approach to Achieve Excellence in Programming
2018
[43] La actitud hacia el uso de la gamificación y su relación con la motivación y el rendimiento académico en estudiantes universitarios del primer ciclo de matemática de …
Free SCIRP Newsletters
Copyright © 2006-2024 Scientific Research Publishing Inc. All Rights Reserved.
Top