Modern Economy

Modern Economy

ISSN Print: 2152-7245
ISSN Online: 2152-7261
www.scirp.org/journal/me
E-mail: me@scirp.org
"Museum Customer Experience and Virtual Reality: H.BOSCH Exhibition Case Study"
written by Filomena Izzo,
published by Modern Economy, Vol.8 No.4, 2017
has been cited by the following article(s):
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[1] Gestures and Re-enactments in a Hybrid Museum of Archaeology: Animating Ancient Life
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[2] Tehnologije navidezne in obogatene resničnosti, kot orodje za predstavitev novih idej in produktov na sejmih: primer Mahepa
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[3] Reinventing Museums in 21st Century: Implementing Augmented Reality and Virtual Reality Technologies Alongside Social Media's Logics
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[4] Dynamic visual communication image framing of graphic design in virtual reality environment
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[5] Using Virtual Reality Technology to Visualize Management of College Assets in the Internet of Things Environment
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[6] LEARNING EXPERIENCE DI MUSEUM GEDUNG SATE SEBAGAI MUSEUM PINTAR
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[7] VR Macintosh Museum: Case Study of a WebVR Application
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[8] New Methods in Museums: Telecommunications Through Immersive Technologies
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[9] EXPLORING DIGITAL ARCHITECTURAL HERITAGE IN BRUNEI DARUSSALAM: TOWARDS HERITAGE SAFEGUARDING, SMART TOURISM, AND INTERACTIVE EDUCATION
2019 IEEE Fifth International Conference on Multimedia Big Data (BigMM), 2019
[10] Archiving a Museum with an Interactive Exhibit
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[11] New Procedures in the Museums: The Communication Through Immersive Technologies
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[12] Разработка трехмерной исторической экспозиции" Изба переселенцев" для приложения виртуальной реальности: магистерская диссертация по …
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[13] Constructing a framework of user experience for museum based on gamification and service design
2018 6th International Forum on Industrial Design (IFID 2018), 2018
[14] EXPLOITING THE POTENTIAL OF VIRTUAL REALITY: INNOVATIVE PRACTICES IN MUSEUMS
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[15] Exploiting the Potential of Virtual Reality. Innovative Practices in Museums
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[16] Proposta de implementação de elementos interativos na exposição permanente do Museu Calouste Gulbenkian
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[17] A Content Analysis of Research in the Virtual Museum Area
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[18] Musei e tecnologie: valorizzare il passato per costruire il futuro
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[19] Virtual Reality and Tourism: Will the Future of Travel be Virtual?
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