[1]
|
Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference
Lecture Notes in Networks and Systems,
2022
DOI:10.1007/978-3-030-86618-1_13
|
|
|
[2]
|
Measurement Methodologies to Assess the Effectiveness of Global Online Learning
Advances in Mobile and Distance Learning,
2022
DOI:10.4018/978-1-7998-8661-7.ch006
|
|
|
[3]
|
Measurement Methodologies to Assess the Effectiveness of Global Online Learning
Advances in Mobile and Distance Learning,
2022
DOI:10.4018/978-1-7998-8661-7.ch006
|
|
|
[4]
|
Benefits of Gamified Evaluations for Virtual Education in Pandemic Context According to the Peruvian Teachers Perception
2021 IEEE Sciences and Humanities International Research Conference (SHIRCON),
2021
DOI:10.1109/SHIRCON53068.2021.9652355
|
|
|
[5]
|
Gamified Evaluation in STEAM for Higher Education: A Case Study
Information,
2020
DOI:10.3390/info11060316
|
|
|
[6]
|
Gamification in psychological assessment in South Africa: A narrative review
African Journal of Psychological Assessment,
2020
DOI:10.4102/ajopa.v2i0.24
|
|
|
[7]
|
Open-Source Drone Programming Course for Distance Engineering Education
Electronics,
2020
DOI:10.3390/electronics9122163
|
|
|
[8]
|
The Sundarbans: A Disaster-Prone Eco-Region
Coastal Research Library,
2020
DOI:10.1007/978-3-030-11367-4_53
|
|
|
[9]
|
Evaluation of awarding badges on Student’s engagement in Gamified e-learning systems
Smart Learning Environments,
2019
DOI:10.1186/s40561-019-0093-2
|
|
|
[10]
|
BENEFITS AND CHALLENGES OF USING GAME-BASED FORMATIVE ASSESSMENT AMONG UNDERGRADUATE STUDENTS
Humanities & Social Sciences Reviews,
2019
DOI:10.18510/hssr.2019.7426
|
|
|
[11]
|
Using Gamification in Outreach Camps: Experience from an IS Program
2018 IEEE Frontiers in Education Conference (FIE),
2018
DOI:10.1109/FIE.2018.8659296
|
|
|