"The Relationship between Presence and Performance in Virtual Simulation Training"
written by Jonathan A. Stevens, J. Peter Kincaid,
published by Open Journal of Modelling and Simulation, Vol.3 No.2, 2015
has been cited by the following article(s):
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[1] IMPACTS OF IMMERSIVE VIRTUAL REALITY ON THREEDIMENSIONAL DESIGN PROCESSES: OPPORTUNITIES AND CONSTRAINTS FOR LANDSCAPE ARCHITECTURE STUDIO PEDAGOGY
[2] Virtual Environment for Remote Control of UGVs Using a Haptic Device
2020
[3] Application of Virtual Simulation Platform in Basic Medical Teaching
2020
[4] User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications
2019
[5] Smart Substitutional Reality
2019
[6] Usability of gamified knowledge learning in VR and desktop-3D
2019
[7] Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR
2019
[8] Measuring Presence and Performance in a Virtual Reality Police Use of Force Training Simulation Prototype
2019
[9] The Effects of Immersion on Harm-inducing Factors in Virtual Slot Machines
2019
[10] Towards Augmenting IVR Communication with Physiological Sensing Data
2019
[11] Realism and Presence in Simulation: Nursing Student Perceptions and Learning Outcomes
2019
[12] Investigating learning outcomes and subjective experiences in 360-degree videos
Computers & Education, 2019
[13] Training in IVR: Investigating the Effect of Instructor Design on Social Presence and Performance of the VR User
2018
[14] VReanimate II: training first aid and reanimation in virtual reality
Journal of Computers in Education, 2018
[15] A baseline experiment and initial investigation of the effects of virtual immersion on vehicle passenger risk perception
2018
[16] Exploring Virtual Reality Flight Training as a Viable Alternative to Traditional Simulator Flight Training
2018
[17] Closed-Loop System with Biofeedback for Engagement Control in Virtual Rehabilitation
Converging Clinical and Engineering Research on Neurorehabilitation III, 2018
[18] VALIDAÇÃO DE DOIS CENÁRIOS PARA AVALIAR O COMPORTAMENTO DE PEÕES EM AMBIENTE VIRTUAL
2018
[19] Training in a comprehensive everyday-like virtual reality environment compared to computerized cognitive training for patients with depression
Computers in Human Behavior, 2018
[20] The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment
PLOS ONE, 2018
[21] POTENTIAL AND CHALLENGES OF IMMERSIVE VIRTUAL ENVIRONMENTS FOR OCCUPANT ENERGY BEHAVIOR MODELING AND VALIDATION: A …
Journal of Building Engineering, 2018
[22] The Impact of Resilience and Grit on Inductive and Deductive Reasoning Following Exposure to Combat-Like Environments
ProQuest Dissertations Publishing, 2018
[23] e-Tourism: Governmental Planning and Management Mechanism
Augmented Reality, Virtual Reality, and Computer Graphics, 2018
[24] A usability study of a serious game in cognitive rehabilitation: a compensatory navigation training in acquired brain injury patients
Frontiers in Psychology, 2018
[25] Effects of interface on procedural skill transfer in virtual training: Lifeboat launching operation study
Computer Animation and Virtual Worlds, 2018
[26] Use of immersive virtual reality to assess episodic memory: A validation study in older adults
Neuropsychological Rehabilitation, 2018
[27] Heart Rate, Electrodermic Activity and Self-Reported Experience in Shooter Games, in University Students
2018
[28] Interactive Gamified Virtual Reality Training of Affine Transformations
Lecture Notes in Informatics (LNI), 2017
[29] The Sense of Embodiment in Augmented Reality: A Third Hand Illusion
2017
[30] Using Virtual Reality for Training Maintenance Procedures
Interservice/Industry Training, Simulation, and Education Conference, 2017
[31] Interactive Gamified Virtual Reality Training for Affine Transformations.
2017
[32] The role of multisensory feedback in the objective and subjective evaluations of fidelity in virtual reality environments.
2017
[33] Making Virtual Sense: Display Type and Narrative Medium Influence Sensemaking in Virtual Environments
Intersections in Simulation and Gaming, 2016
[34] Literature review on Web Based Training in Workplace, 2010-2015
On the Horizon, 2016
[35] Proof-of-concept part task trainer for close air support procedures
2016
[36] Augmented Cues Facilitate Learning Transfer from Virtual to Real Environments
2016
[37] A methodology for the design of pedagogically adaptable learning environments.
International Journal of Virtual Reality, 2016
[38] Play at work, possibly save lives: Online basic LMS instruction vs. Virtual Reality simulation
ProQuest Dissertations Publishing, 2016