Advances in Journalism and Communication

Advances in Journalism and Communication

ISSN Print: 2328-4927
ISSN Online: 2328-4935
www.scirp.org/journal/ajc
E-mail: ajc@scirp.org
"The Usage Behaviors, Motivations and Gratifications of Using User-Generated Media: The Case Study of Taiwan’s YouTube"
written by Tai-Li Wang,
published by Advances in Journalism and Communication, Vol.2 No.4, 2014
has been cited by the following article(s):
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[2] Exploring adolescents' motives for food media consumption using the theory of uses and gratifications
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[3] THE EFFECT OF USING YOUTUBE ON FAMILY SILENCE-AN EXPLORATORY STUDY:" THE CITY OF HAIL CASE STUDY".
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[4] The Impact of using YouTube on family planning and dumbness case study: is the city of Hail as a model.
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[5] THE INFLUENCE OF E-CONSUMERS'MOTIVATION TOWARD ATTITUDE AND SATISFACTION: The Uses and Gratifications Approach
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[6] Social Media Short Video-Sharing TikTok Application and Ethics: Data Privacy and Addiction Issues
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[7] Discussing Political Issues in a Private Setting: An Examination of the Diwaniya as a Forum for Political Communication in Kuwait
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[8] Watch, share or create: The influence of personality traits and user motivation on TikTok mobile video usage
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[9] Audience Engagement Strategies in the Lizzie Bennet Diaries
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[10] Teenagers' Entertainment Satisfaction in Watching Talk Show Program through Youtube
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[11] The influence of personal motivation on using social TV: A Uses and Gratifications Approach
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[12] Motivations and satisfaction: a study on YouTube use among children
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[13] Youtube Motivations of University Students in The Context of Uses and Gratifications Approach
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[14] Faculty of Social Sciences and Humanities
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[15] Online Video for Self-Directed Learning in Digital Animation
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[16] Factors Motivating Customers' SNS Brand Page Behaviors: A Comparison Between China and Korea
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[17] Differentiating Watching and Posting Behaviors in Danmaku Video Websites: The Effects of Perceived Value and Sense of Virtual Community
2018
[18] Analisis Positioning Channel Media Review Smartphone Berdasarkan Persepsi Penonton Youtube Di Indonesia Dengan Menggunakan Metode Perceptual Mapping
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[19] Online Video for Self-Directed Learning in Digital Animation.
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[20] Self-directed Learning Readiness and Online Video Use among Digital Animation Students
2018
[21] Analisis Positioning Channel Media Review Smartphone Berdasarkan Persepsi Penonton Youtube Di Indonesia Dengan Menggunakan Metode Perceptual …
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[22] Analisis Positioning Channel Media Review Smartphone Berdasarkan Persepsi Penonton Youtube Di Indonesia Dengan Menggunakan Metode …
2018
[23] Analisis Positioning Youtuber Indonesia Berdasarkan Persepsi Penonton Youtube Dengan Menggunakan Metode Perceptual Mapping (studi Pada Kategori …
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[24] Motivations for sharing photos and videos on YouTube and Flickr
2017
[25] Analisis Positioning Youtuber Indonesia Berdasarkan Persepsi Penonton Youtube Dengan Menggunakan Metode Perceptual Mapping (studi Pada …
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[26] Social computing for internet addiction disorder analysis from a psychological perspective
International Journal of Ad Hoc and Ubiquitous Computing, 2017
[27] UTILIZING FACEBOOK IN LEARNING AND TEACHING PHYSICS
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[28] Social-Media Platforms and Marketing of Higher Education Institutions
2016
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