has been cited by the following article(s):
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[1] Adults video gaming: Key competences for a globalised society
2019
[2] Interactive Online And Offline Games: Their Influence To The Mathematical Aptitude Of Secondary School Learners
International Journal of Management, Technology And Engineering, 2019
[3] THE CULTURAL CHARACTERISTICS OF ONLINE PLAYERS IN THE INTERNET CAFES OF JABODETABEK, INDONESIA.
2018
[4] Technology Addiction and Associated Health Problems among Medical Students in Kalaburagi District
National Journal of Community Medicine, 2018
[5] An Investigation of the Digital Game Addiction between High School Students.
2017
[6] Pengelolaan Adiksi Game Online dalam Pembelajaran Keterampilan Komputer dan Pengelolaan Informasi pada Siswa SMK
2017
[7] Relationships between parental attitudes, family functioning and Internet gaming disorder in adolescents attending school
Psychiatry Research, 2017
[8] What are the Perspectives of Mothers Whose Adolescent Sons are Engaging in Prolonged Video Game Play?
ProQuest Dissertations Publishing, 2017
[9] Influence of Psychological Needs and Gaming Motivation on Well-Being of Adult Gamers
Walden Dissertations and Doctoral Studies, 2017
[10] Pengelolaan Adiksi Game Online Dalam Pembelajaran Ketrampilan Komputer Dan Pengelolaan Informasi Pada Siswa SMK Muhammadiyah 6 Gemolong
2017
[11] An investigation of the digital game addiction between high school students
2017
[12] A systematic review of problematic video gaming effects in children and youth
ProQuest Dissertations Publishing, 2016
[13] Problematic Mobile Gameplay Among the World's Most Intense Players: A Modern Pandemic or Casual Recreational Pursuit?
Games and Culture, 2015
[14] Problematic Mobile Gameplay Among the World's Most Intense Players A Modern Pandemic or Casual Recreational Pursuit?
Games and Culture, 2015
[15] Online gaming in the context of social anxiety.
Psychology of Addictive Behaviors, 2015
[16] VIDEO GAME PLAY, SOCIAL INTERACTIONS AND FRIENDSHIP QUALITY IN ADOLESCENTS: A LATENT CLASS ANALYSIS
2015