Open Journal of Therapy and Rehabilitation

Open Journal of Therapy and Rehabilitation

ISSN Print: 2332-1822
ISSN Online: 2332-1830
www.scirp.org/journal/ojtr
E-mail: ojtr@scirp.org
"The effects of exercise intervention using KinectTM on healthy elderly individuals: A quasi-experimental study"
written by Keizo Sato, Kaoru Kuroki, Syuko Saiki, Ryoichi Nagatomi,
published by Open Journal of Therapy and Rehabilitation, Vol.2 No.1, 2014
has been cited by the following article(s):
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[1] Virtual and augmented reality applications to improve older adults' quality of life: A systematic mapping review and future directions
Digital health, 2022
[2] Stand Tall—A Virtual Translation of the Otago Exercise Program
2020
[3] Evaluation of a Rehabilitation System for the Elderly in a Day Care Center
2019
[4] Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan
2017
[5] Fitness Programs Impact on Physiological Variables, Health Related Fitness & Quality of Life: A Meta-Analysis
2017
[6] No Overt Effects of a 6-Week Exergame Training on Sensorimotor and Cognitive Function in Older Adults. A Preliminary Investigation
Frontiers in human neuroscience, 2017
[7] Human movements evaluation using depth sensors
2017
[8] Benefits of exergame exercise on physical functioning of elderly people
2017
[9] The association between age-related increases in minimum toe clearance variability and joint movement variability during level overground walking
ProQuest Dissertations Publishing, 2016
[10] ☆ The Effect of Exergaming on Knee Proprioception in Older Men: A Randomized Controlled Trial
Archives of Gerontology and Geriatrics, 2016
[11] Development and usability evaluation of the mHealth Tool for Lung Cancer (mHealth TLC): A virtual world health game for lung cancer patients
Patient Education and Counseling, 2015
[12] The use of interactive game technology to improve the physical health of the elderly: a serious game approach to reduce the risk of falling in older people
2015
[13] Are Virtual Rehabilitation Technologies Feasible Models to Scale an Evidence-Based Fall Prevention Program? A Pilot Study Using the Kinect Camera
JMIR Rehabilitation and Assistive Technologies, 2015
[14] Avaliação do dispêndio de energia e fadiga muscular em pacientes com doença pulmonar obstrutiva crônica após atividade física com o videogame
2015
[15] Users perspectives on interactive distance technology enabling home-based motor training for stroke patients.
2015
[16] Definition of the general requirements for the interface design
2014
[17] Liikunnallisten videopelien vaikutukset liikuntaan motivointiin ja fyysiseen hyvinvointiin
2014
[18] Effectiveness of Xbox kinect dance in improving functional mobility among selected elderly individuals of Barangay Guizo, Mandaue City, Cebu, Philippines.
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