Psychology

Psychology

ISSN Print: 2152-7180
ISSN Online: 2152-7199
www.scirp.org/journal/psych
E-mail: psych@scirp.org
"“Fun, Fun, Fun”: Types of Fun, Attitudes to Fun, and their Relation to Personality and Biographical Factors"
written by I. C. McManus, Adrian Furnham,
published by Psychology, Vol.1 No.3, 2010
has been cited by the following article(s):
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[1] A Liberating-Engagement Theory of Consumer Fun
Journal of Consumer Research, 2022
[2] Taking fun seriously in envisioning sustainable consumption
Consumption and Society, 2022
[3] Ludic Pedagogy: Taking a Serious Look at Fun in the COVID-19 Classroom and Beyond.
Educational Considerations, 2022
[4] Assessing the Fun Experience with FunQ
2021 IEEE/ACIS 20th International Fall Conference on …, 2021
[5] New Mind Development Makes Issues in Home Fabrication of 3D Printing
Journal of Design …, 2021
[6] Creativity and pedagogy: Is it a final fantasy in the age of pandemic? 7 lessons for life on the ground floor
Journal of Communication and Education, 2021
[7] تأثير تطبيق الادارة بالمرح في شرکات السياحة المصرية‎
مجلة کلية السياحة والفنادق …, 2021
[8] No time for fun: the politics of partying during a pandemic
2021
[9] What jokes about entrepreneurs tell us about how humour may shape and de-legitimise public perceptions of entrepreneurial identity
2021
[10] Finding fun in non-formal technology education
2021
[11] Fun and Games: How to Actually Create a Gamified Approach to Health Education and Promotion
2021
[12] Understanding the role of fun in learning to code
2021
[13] Effects of leisure constraints and negotiation on activity enjoyment: a forgotten part of the leisure constraints theory
Annals of Leisure Research, 2021
[14] O FESTIVAL DE PARINTINS E ASPECTOS DA GINÁSTICA PARA TODOS
2020
[15] Do Birds of a Playful Feather Flock Together? Playfulness and Assortative Mating.
2020
[16] Creating a parasocial relationship on social media: luxury brands playing cute in China
2020
[17] Factors and Recommendations to Support Students' Enjoyment of Online Learning With Fun: A Mixed Method Study During COVID-19
2020
[18] Creating a Framework of fun and Learning: Using Balloons to Build Consensus
2020
[19] Do Birds of a Playful Feather Flock Together?: Playfulness and Assortative Mating.
2020
[20] “Awww, That's Such a Cute Lemon!” The Effect of Whimsical Cuteness on Willingness-to-Pay for Imperfect Produce
2019
[21] 기술수용모델을 이용한 가상현실 (Virtual Reality: VR) 콘텐츠 재이용 의도에 관한 연구
2019
[22] External Resources: Do Resilient Employees Use of External Resources Influence Perceptions of Their Job?
2019
[23] Finding Flourishing: The Well-being Discovery Framework
2019
[24] Four generational cohorts and hedonic m-shopping: association between personality traits and purchase intention
2019
[25] Children's aspirations and perceptions of science learning beyond the teacher-led
2019
[26] A Study on the Reuse Intention of Virtual Reality (VR) Content Using Technology Acceptance Model
2019
[27] Exploring the Effects of Fun Elements on Student Satisfaction
Global Business …, 2018
[28] Studentų įsitraukimo į žaidybinimu grįstas studijas raiška
2018
[29] Real-life escape rooms as a new recreational attraction: the case of Turkey
Anatolia, 2018
[30] How We Can Foster Fun and Playfulness in Class
2018
[31] Leaders' Endorsement of Idiosyncratic Workplace Fun, Organizational Playfulness Climate, And Organizational Creativity
Walden Dissertations and Doctoral Studies, 2018
[32] Workplace fun: a matter of context and not content
Qualitative Research in Organizations and Management: An International Journal, 2018
[33] Exploring the Effects of Fun Elements on Student Satisfaction.
2018
[34] NOT ALL FUN AND GAMES
2018
[35] Prédiction de l'expérience plaisante en fonction de la performance, la difficulté et la familiarité au jeu en contexte de jeux vidéo
2018
[36] Visualizing Bill Gates and Richard Branson as comic book heroes: An examination of the role of cartoon and caricature in the parodization of the entrepreneurial …
2017
[37] Domain of Fun in Information Systems
2017
[38] in the parodization of the entrepreneurial persona
2017
[39] Generational Attitudes Toward Workplace Fun and Their Relationship to Job Satisfaction
ProQuest Dissertations Publishing, 2017
[40] Fun and positive experiences in the workplace: effects on job burnout, need for recovery and job engagement
2017
[41] Are we having fun yet? Exploring definitions of fun for STEAM learning
Proceedings of the Association for Information Science and Technology, 2017
[42] Disenchantment: Managing Motivation and Demotivation at Work
2017
[43] Conceptualising tourist experiences with new attractions: the case of escape rooms
International Journal of Contemporary Hospitality Management, 2017
[44] Passion in Organizations
2016
[45] Integrated Framework for FUN on the Internet and Mobile Services
The Journal of Internet Electronic Commerce Resarch, 2016
[46] Play Hard—Have Fun: A Philosophy for Life
2016
[47] How fun works: A case study of Southwest Airlines' Fun-LUVing Attitude
ProQuest Dissertations Publishing, 2016
[48] Fun in Making: Understanding the Experience of Fun and Learning through Curriculum-based Making in the Elementary School Classroom
Entertainment Computing, 2016
[49] Fun is more fun when others are involved
Arid Land Research and Management, 2016
[50] Fun Jobs: Do Millennials Want Them?
ProQuest Dissertations Publishing, 2016
[51] „Dagurinn líður ótrúlega hratt og ég er alltaf komin strax heim “: starfendarannsókn á notkun kennsluaðferðarinnar" sérfræðingskápan" þar sem nám …
2016
[52] Fun in the College Classroom: Examining Its Nature and Relationship with Student Engagement
College Teaching, 2015
[53] Kids just wanna have fun: Children's experiences of a weight management programme
British Journal of Health Psychology, 2015
[54] 可愛產品的刻板印象對產品功能評價, 購買意願以及願付價格之影響
中山大學行銷傳播管理研究所學位論文, 2015
[55] Spectrum: Exploring the Effects of Player Experience on Game Design
2015
[56] GAMIFICATION IS ALL ABOUT FUN: THE ROLE OF INCENTIVE TYPE AND COMMUNITY COLLABORATION
Twenty Second European Conference on Information Systems, Tel Aviv, 2014
[57] “So Cute I Could Eat It Up”: Priming Effects of Cute Products on Indulgent Consumption
Journal of Consumer Research, 2014
[58] Disentangling fun and enjoyment in exergames using an expanded design, play, experience framework: A narrative review
GAMES FOR HEALTH: Research, Development, and Clinical Applications, 2013
[59] Using Fun in the Statistics Classroom: An Exploratory Study of College Instructors' Hesitations and Motivations
Journal of Statistics Education, 2013
[60] Fun Evolution Model for Social Network Services (SNS)
2013
[61] The Psychology of Retirement: Coping with the Transition from Work
2012
[62] Resilient youth speak for themselves: A program evaluation of a strength-based collaborative counseling program
ProQuest Dissertations Publishing, 2012
[63] Vocation and avocation: leisure activities correlate with professional engagement, but not burnout, in a cross-sectional survey
BMC medicine, 2011
[64] Vocation and avocation: leisure activities correlate with professional engagement, but not burnout, in a cross-sectional survey of UK doctors
2011
[65] Eğlenceli bir çalışma ortamının, pozitif bireysel ve örgütsel çıktılara etkisi (Bankacılık sektöründe bir araştırma)
[66] O Festival de Parintins e Aspectos da Ginástica Para Todos em Corpoconsciência 2020 n.
MV Carbinatto, EJSRC Verde
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