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Razvoj spletne aplikacije ugani pesem
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The Future, the Crisis, and the Future of Replay Story
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Studia Humanistyczne AGH,
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Serious Games for Learning Information Literacy: The Teacher's Point of View
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User experience and usability: the case of augmented reality
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Handbook of e-Tourism,
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Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive
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Proseduraalisen generoinnin vaikutus videopelien uudelleenpelattavuuteen
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You Can (Not) Replay: Unrepeatable Experiences in Games
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Analysis, Design, Development, Implementation, and Evaluation of a Serious Game Designed to Inform Users on Environmental Issues
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2017 |
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Integrated Optimized Design of Mobile Phone Interface Based on Human Factors Engineering
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[1]
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Gamified Learning Intervention to Promote Music Literacy and Creativity in Elementary Music Education
Journal of Cognitive Sciences and Human Development,
2023
DOI:10.33736/jcshd.5481.2023
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Handbook of e-Tourism
2022
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2021
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International Information & Library Review,
2021
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Entertainment Computing – ICEC 2018
Lecture Notes in Computer Science,
2018
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The Development of a Systems Development Methodology for Location-Based Games
Computers in Entertainment,
2018
DOI:10.1145/3236492
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The Development of a Systems Development Methodology for Location-Based Games
Computers in Entertainment,
2018
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Lecture Notes in Computer Science,
2017
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