has been cited by the following article(s):
[1]
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Massive online multiplayer games as an environment for English learning among Iranian EFL students
Computer Assisted Language Learning,
2023
DOI:10.1080/09588221.2023.2171065
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[2]
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Handbook of Research on Promoting Economic and Social Development Through Serious Games
Advances in Human and Social Aspects of Technology,
2022
DOI:10.4018/978-1-7998-9732-3.ch024
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[3]
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Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review
Computers & Education,
2020
DOI:10.1016/j.compedu.2019.103667
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[4]
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A Systematic Review of Digital Games in Second Language Learning Studies
International Journal of Game-Based Learning,
2020
DOI:10.4018/IJGBL.2020070101
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