Open Journal of Modelling and Simulation

Open Journal of Modelling and Simulation

ISSN Print: 2327-4018
ISSN Online: 2327-4026
www.scirp.org/journal/ojmsi
E-mail: ojmsi@scirp.org
"The Relationship between Presence and Performance in Virtual Simulation Training"
written by Jonathan A. Stevens, J. Peter Kincaid,
published by Open Journal of Modelling and Simulation, Vol.3 No.2, 2015
has been cited by the following article(s):
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[1] IMPACTS OF IMMERSIVE VIRTUAL REALITY ON THREEDIMENSIONAL DESIGN PROCESSES: OPPORTUNITIES AND CONSTRAINTS FOR LANDSCAPE ARCHITECTURE STUDIO PEDAGOGY
[2] Immersive Virtual Reality in Nursing Education. What About 360° Videos?
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[3] The Phi Angle: A Theoretical Essay on Sense of Presence, Human Factors and Performance in Virtual Reality
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[4] Visual Vestibular Conflict Mitigation in Virtual Reality Using Galvanic Vestibular Stimulation
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[5] Virtual Reality Exposure Therapy and Physiological Data Analysis for Treatment of Stress Disorders
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[6] Introducing Virtual Reality for Firefighter Skills Training: Opinions from Sweden and Brazil
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[7] Virtual Reality Usability Design
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[8] Can remote virtual simulation improve practice-based training? Presence and performance in incident commander education
… Teleoperators and Virtual …, 2022
[9] Polish Adaptation of the Igroup Presence Questionnaire
2022
[10] English Teacher Identity Crisis after Fruitless Virtual Teaching Practices During Covid-19 Outbreak in Underprivileged Institution
Mimbar Ilmu, 2022
[11] Towards an Ergonomic Interface in Ship Bridges: Identification of the Design Criteria
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[12] Extended reality (xR) flight simulators as an adjunct to traditional flight training methods: a thesis presented in partial fulfilment of the requirements for the degree of …
2022
[13] Classroom management competency enhancement for student teachers using a fully immersive virtual classroom
Computers & …, 2022
[14] Video-based simulations in teacher education: the role of learner characteristics as capacities for positive learning experiences and high performance
International Journal of …, 2022
[15] Virtual reality enhances safety training in the maritime industry: An organizational training experiment with a non‐WEIRD sample
Journal of Computer Assisted …, 2022
[16] Understanding the Effects of Virtual Reality System Usage on Spatial Perception: The Potential Impacts of Immersive Virtual Reality on Spatial Design Decisions
Sustainability, 2022
[17] Impact of multisensory extended reality on tourism experience journey
Journal of Hospitality and …, 2022
[18] Scale Estimation for Design Decisions in Virtual Environments: Understanding the Impact of User Characteristics on Spatial Perception in Immersive Virtual Reality …
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[19] Participatory Development of a 3D Telemedicine system during Covid: the future of remote consultations
Journal of Plastic …, 2022
[20] 'Why can't they just evacuate early'–a study of the effect of a virtual reality experience on residents' intentions related to a wildfire risk
International Journal of Disaster Risk Reduction, 2022
[21] Virtual reality and neuropsychological assessment: an analysis of human factors influencing performance and perceived mental effort
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[22] User Performance in Virtual Reality Environments: The Capability of Immersive Virtual Reality Systems in Enhancing User Spatial Awareness and Producing …
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[23] A live mindset in Live Virtual Constructive simulations: a spin-up for future LVC air combat training
The Journal of …, 2022
[24] Using accelerometry and heart rate data for real-time monitoring of soldiers' stress in a dynamic military virtual reality scenario
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[25] Influence of the Level of Immersion in Emotion Recognition Using Virtual Humans
Querol, A Fernández-Caballero… - … Work-Conference on …, 2022
[26] Comparing presence, workload, and performance in desktop and virtual reality flight simulations
Proceedings of the …, 2022
[27] The Interplay Between Presence and Learning
Frontiers in Virtual Reality, 2022
[28] Le sentiment de présence en réalité virtuelle, rôle modérateur des facteurs humains sur la performance
2021
[29] Diegetic Tool Management in a Virtual Reality Training Simulation
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[30] Change of collective orientation through an interprofessional training with medical students and student nurses depending on presence and professional …
2021
[31] Exploring presence in virtual reality
2021
[32] Coaching and mentoring: Theory and practice
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[33] Enchanted by Your Surrounding? Measuring the Effects of Immersion and Design of Virtual Environments on Decision-Making
Frontiers in Virtual …, 2021
[34] Teamwork in virtual environments: an empirical investigation of the effects of immersion, presence, and psychological fidelity in synthetic team training
2021
[35] Learning Through Immersion: Assessing the Learning Effectiveness
Creative and Collaborative Learning through …, 2021
[36] VR the world: Experimenting with emotion and presence for tourism marketing
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[37] Virtual reality exposure therapy for driving phobia disorder (2): System refinement and verification
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[38] Discipline vs guidance: comparison of visual engagement approaches in immersive virtual environments
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[39] Using head mounted display virtual reality simulations in large engineering classes: Operating vs observing
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[40] The Use of Virtual Reality in the Teaching of Challenging Concepts in Virology, Cell Culture and Molecular Biology
2021
[41] The sense of being there during online classes: analysis of usability and presence in web-conferencing systems and virtual reality social platforms
2021
[42] Effectiveness of VR crane training with head-mounted display: Double mediation of presence and perceived usefulness
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[43] Transfer of training—Virtual reality training with augmented multisensory cues improves user experience during training and task performance in the real …
2021
[44] Mutual Benefits: Interdisciplinary Education of Pre-Service Teachers and HCI Students in VR/AR Learning Environment Design
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[45] Effectiveness of VR Head Mounted Displays in Professional Training: A Systematic Review
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[46] Multimodality for Passive Experience: Effects of Visual, Auditory, Vibration and Draught Stimuli on Sense of Presence
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[47] A Multi-Site Evaluation of Observer Roles and Telepresence Technology in Simulation with Prelicensure Nursing Students
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[48] Power Wheelchair Virtual Reality Simulator with Vestibular Feedback
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[49] Which approach to learning is more effective among preservice teachers? Role-Play or Virtual Simulation?
2020
[50] Using Simulation to Evaluate Discharge Communication: The Relationship between Realism, Presence, and Student Learning Outcomes
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[51] The Role of Virtual Simulation in Incident Commander Education–A field study
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[52] Spatial Presence, Performance, and Behavior between Real, Remote, and Virtual Immersive Environments
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[53] Exploring Visuo-haptic Feedback Congruency in Virtual Reality
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[54] Vestibular Feedback on a Virtual Reality Wheelchair Driving Simulator: A Pilot Study
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[55] Simulateur de Conduite de Fauteuil Roulant avec Retours Vestibulaires: Une Etude Pilote
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[56] Von Medienbeiträgen und Applikationen–ein interdisziplinäres Konzept zum Lehren und Lernen mit Augmented und Virtual Reality für die Hochschullehre
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[57] Presence Promotes Performance on a Virtual Spatial Cognition Task: Impact of Human Factors on Virtual Reality Assessment.
2020
[58] Spatial Presence in Real and Remote Immersive Environments and the Effect of Multisensory Stimulation
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[59] Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments
2020
[60] Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality
2020
[61] Toward Immersive Self-Driving Simulations: Reports from a User Study across Six Platforms
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[62] A framework for the testing and validation of simulated environments in experimentation and training
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[63] Towards real world neuroscience: the impact of virtual and augmented reality techniques on the study of human performance and sense of presence.
2020
[64] Questionnaire measures and physiological correlates of presence: A systematic review
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[65] Application of Virtual Simulation Platform in Basic Medical Teaching
2020
[66] Virtual reality and tourism marketing: conceptualizing a framework on presence, emotion, and intention
2020
[67] The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence
2020
[68] Around the world in less than a day: virtual reality, destination image and perceived destination choice risk in family tourism
2020
[69] The Digital Coach
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[70] Virtual Environment for Remote Control of UGVs Using a Haptic Device
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[71] Classification of Wing Chun Basic Hand Movement using Virtual Reality for Wing Chun Training Simulation System
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[72] Training with Virtual Reality: The Role of Self-Efficacy and Perceived Spatial Ability
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[73] Le sentiment de présence en réalité virtuelle: rôle modérateur des facteurs humains sur la performance
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[74] Presence promotes performance on a virtual spatial cognition task: impact of human factors on virtual reality assessment
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[75] User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications
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[76] Smart Substitutional Reality
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[77] Usability of gamified knowledge learning in VR and desktop-3D
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[78] Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR
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[79] Measuring Presence and Performance in a Virtual Reality Police Use of Force Training Simulation Prototype
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[80] The Effects of Immersion on Harm-inducing Factors in Virtual Slot Machines
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[81] Towards Augmenting IVR Communication with Physiological Sensing Data
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[82] Realism and Presence in Simulation: Nursing Student Perceptions and Learning Outcomes
2019
[83] Investigating learning outcomes and subjective experiences in 360-degree videos
Computers & Education, 2019
[84] A SWOT Analysis of the Field of Virtual Reality for Firefighter Training
2019
[85] Incidental Memory Recall in Virtual Reality: An Empirical Investigation
2019
[86] Development and validation of a simulation workload measure: The Simulation Task Load Index (SIM-TLX)
2019
[87] Evaluation of sUAS Education and Training Tools
2019
[88] An Audiovisual Colocation Display System
2018
[89] Frequência Cardíaca, Atividade Eletrodérmica e Experiência Auto-Relatada em Jogos de Tiro, em Estudantes Universitários
2018
[90] Training in IVR: Investigating the Effect of Instructor Design on Social Presence and Performance of the VR User
2018
[91] VReanimate II: training first aid and reanimation in virtual reality
Journal of Computers in Education, 2018
[92] A baseline experiment and initial investigation of the effects of virtual immersion on vehicle passenger risk perception
2018
[93] Exploring Virtual Reality Flight Training as a Viable Alternative to Traditional Simulator Flight Training
2018
[94] Closed-Loop System with Biofeedback for Engagement Control in Virtual Rehabilitation
Converging Clinical and Engineering Research on Neurorehabilitation III, 2018
[95] VALIDAÇÃO DE DOIS CENÁRIOS PARA AVALIAR O COMPORTAMENTO DE PEÕES EM AMBIENTE VIRTUAL
2018
[96] Training in a comprehensive everyday-like virtual reality environment compared to computerized cognitive training for patients with depression
Computers in Human Behavior, 2018
[97] The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment
PLOS ONE, 2018
[98] POTENTIAL AND CHALLENGES OF IMMERSIVE VIRTUAL ENVIRONMENTS FOR OCCUPANT ENERGY BEHAVIOR MODELING AND VALIDATION: A …
Journal of Building Engineering, 2018
[99] The Impact of Resilience and Grit on Inductive and Deductive Reasoning Following Exposure to Combat-Like Environments
ProQuest Dissertations Publishing, 2018
[100] e-Tourism: Governmental Planning and Management Mechanism
Augmented Reality, Virtual Reality, and Computer Graphics, 2018
[101] A usability study of a serious game in cognitive rehabilitation: a compensatory navigation training in acquired brain injury patients
Frontiers in Psychology, 2018
[102] Effects of interface on procedural skill transfer in virtual training: Lifeboat launching operation study
Computer Animation and Virtual Worlds, 2018
[103] Use of immersive virtual reality to assess episodic memory: A validation study in older adults
Neuropsychological Rehabilitation, 2018
[104] Heart Rate, Electrodermic Activity and Self-Reported Experience in Shooter Games, in University Students
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[105] This dissertation is dedicated
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[106] The Role of Multisensory Feedback in the Objective and Subjective Evaluations of Fidelity in Virtual Reality Environments
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[107] An exploration into the utility of a virtual reality headset for flight-crew training using the backward transfer paradigm
2017
[108] Interactive Gamified Virtual Reality Training of Affine Transformations
Lecture Notes in Informatics (LNI), 2017
[109] The Sense of Embodiment in Augmented Reality: A Third Hand Illusion
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[110] Using Virtual Reality for Training Maintenance Procedures
Interservice/Industry Training, Simulation, and Education Conference, 2017
[111] Interactive Gamified Virtual Reality Training for Affine Transformations.
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[112] The role of multisensory feedback in the objective and subjective evaluations of fidelity in virtual reality environments.
2017
[113] Impacts of Immersive Virtual Reality on Three-Dimensional Design Processes: Opportunities and Constraints for Landscape Architecture Studio Pedagogy
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[114] A virtual reality system for treatment of phantom limb pain using game training and motion tracking
2016
[115] Making Virtual Sense: Display Type and Narrative Medium Influence Sensemaking in Virtual Environments
Intersections in Simulation and Gaming, 2016
[116] Literature review on Web Based Training in Workplace, 2010-2015
On the Horizon, 2016
[117] Proof-of-concept part task trainer for close air support procedures
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[118] Augmented Cues Facilitate Learning Transfer from Virtual to Real Environments
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[119] A methodology for the design of pedagogically adaptable learning environments.
International Journal of Virtual Reality, 2016
[120] Play at work, possibly save lives: Online basic LMS instruction vs. Virtual Reality simulation
ProQuest Dissertations Publishing, 2016
[121] Test-Free Assessment of Presence in VR Using a Rasch-Model Based Approach
[122] An Effectiveness Evaluation of Blended Adaptive Learning Approaches
[123] Stärke, Ausdauer und VR
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