Creative Education

Creative Education

ISSN Print: 2151-4755
ISSN Online: 2151-4771
www.scirp.org/journal/ce
E-mail: ce@scirp.org
"Creativity in Collaborative Learning across the Life Span"
written by M. Romero, P. Hyvonen, E. Barbera,
published by Creative Education, Vol.3 No.4, 2012
has been cited by the following article(s):
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[1] Monimuotoinen mediakasvatus: Monimuotoisen mediakasvatuksen rajapinnoilla
[2] Enhancing Sustainable Development: Examining Factors That Foster Creativity and Productivity in Organizations
Sustainability, 2022
[3] Triggers, beginnings, and poetry making: the literacy practices of older Australian poetry writers
International Journal of Lifelong …, 2022
[4] Collaborative project-based learning to train students for conducting the training project for older adults
Int J Eval & Res …, 2022
[5] Analyse du processus de construction de connaissances dans des activités de programmation à l'école
Canadian Journal of Science, Mathematics and …, 2022
[6] Problem-Based Learning-Collaboration (PBL-C) Model Framework in Elementary School Natural Science Learning in the Era of Industrial Revolution 4.0 and …
Jurnal Pendidikan …, 2022
[7] Maximizing Learning of L2 Adult Learners in Higher Education
Cuhat - Maximizing the Power of Proficiency, 2022 …, 2022
[8] Συστηματική θεματική ανάλυση των μεταπτυχιακών διατριβών της κατεύθυνσης Παιδαγωγική και Δημιουργική Μάθηση
2022
[9] Pengaruh Strategi Practice Rehearsal Pair Dalam Model Pembelajaran Active Learning Terhadap Kreativitas Dan Collaboration Skill Siswa Pada Mata Pelajaran …
2021
[10] The Emperor of Fashion's New Starts: Creativity and Meaning in Life in Karl Lagerfeld
Europe's Journal of Psychology, 2021
[11] 13 Enhancement of Creativity across the Lifespan in Mainland China
The Cambridge Handbook of Lifespan …, 2021
[12] PENERAPAN MODEL GROUP INVESTIGATION UNTUK MENINGKATKAN PERFORMA BERPIKIR KRITIS SISWA SEKOLAH DASAR PADA PEMBELAJARAN …
Numeracy, 2021
[13] The Value of Me in STEAM: Teacher identity development through STEAM education
2021
[14] Digital knowledge sharing and creative performance: Work from home during the COVID-19 pandemic
2021
[15] Torrance Creative Thinking Profile of Senior High School Students in Biology Learning: Preliminary Research
2021
[16] Divergent Thinking in Older Adults: Understanding its Role in Well-being
2021
[17] Digital Mind Map Assisted Group Investigation Learning for College Students' Creativity.
2021
[18] Penilaian Creativity: Upaya Meningkatkan Kemampuan Guru SDN 006 Langgini dalam Mengases Creativity Siswa
2021
[19] Pengaruh Strategi Practice Rehearsal Pair Dalam Model Pembelajaran Active Learning Terhadap Kreativitas Dan Collaboration Skill Siswa Pada Mata Pelajaran Dasar Desain Grafis
Journal of Informatics and Vocational Education, 2020
[20] The COPE Model for Promoting Cooperative Learning in Classrooms
2020
[21] Das Lebenslange Lernen in der Berufswelt
2020
[22] Analisis Berpikir Kritis Kimia dalam Menyelesaikan Soal Two-Tier Berdasarkan Level Kemampuan Mahasiswa
2020
[23] A Case Study of Creative and Critical Thinking in New Manager Onboarding Programs
2019
[24] From Individual Creativity to Team-Based Creativity
2019
[25] Online Teacher-Students Interactions Using WhatsApp in a Law Course
2019
[26] Co-creativity assessment
2019
[27] O papel da orientação religiosa, da qualidade de vida e do bem-estar no sentido da vida na adultez avançada: Um estudo no Distrito de Coimbra.
2018
[28] Improving science learning achievement and creativity through the surrounding natural environment approach
Jurnal Prima Edukasia, 2018
[29] Andragogy and EMOTION: 7 key factors of successful serious games
2018
[30] Developing Higher Order Thinking Skill with the 120-Minute Instructional Station Rotation (MRSP120) Approach: Students' Perceptions
2018
[31] Pour des apprentissages savants et aventureux
Synthèse du rapport d’évaluation - Emilie Carosin et Marc Demeuse, 2018
[32] The Effects of Integrating Collaborative-Learning-Based Digital Storytelling Videos on Classroom Creativity in the EFL Omani Classroom
2018
[33] Minecraft and machinima in action: development of creativity in the classroom
Technology Pedagogy and Education, 2018
[34] CréaCube, comparaison de la résolution créative de problèmes, chez des enfants et des adultes, par le biais d'une tâche de robotique modulaire
MathémaTICE, 2018
[35] Learning Together in Highland Park to Build Civic Capacity
2018
[36] Improving science learning achievement and creativity through surrounding natural environment approach
Jurnal Prima Edukasia, 2018
[37] Preliminary study on creativity in higher education: Perceptions of engineering instructors
2017
[38] Regards croisés sur une mobilisation éclair: l'à-propos de la médiatisation et du vieillissement
2017
[39] Des projets de robotique pédagogique pour le développement des compétences du XXIe siècle
Usages créatifs du numérique pour l'apprentissage au XXIe siècle, 2017
[40] La créativité, au cœur des apprentissages
Usages créatifs du numérique pour l'apprentissage au XXIe siècle, 2017
[41] The Effect of English Language Learning on Creative Thinking Skills: A Mixed Methods Case Study.
2017
[42] Web-based Versus Face-to-Face Interactionist Dynamic Assessment in Essay Writing Classrooms–A Comparative Study
JOURNAL OF LANGUAGE TEACHING AND LEARNING, 2017
[43] Promoting Intergenerational Participation Through Game Creation Activities
Game-Based Learning Across the Lifespan, 2017
[44] The Effect of English Language Learning on Creative Thinking Skills: A Mixed Methods Case Study
English Language Teaching, 2017
[45] Intergenerational Techno-Creative Activities in a Library Fablab
International Conference on Human Aspects of IT for the Aged Population, 2017
[46] Scaffolding Historical Inquiry through a Collaborative Maker-based Activity
Proceedings of the 25th International Conference on Computers in Education.New Zealand: Asia-Pacific Society for Computers in Education, 2017
[47] Exploring Community Inclusion in Older Adulthood through the use of Computers and Tablets
2017
[48] Game-Based Learning for Learning to Program: From Learning Through Play to Learning Through Game Development
European Conference on Games Based Learning (pp. 571-576). Academic Conferences International Limited, 2017
[49] Potencialidades da metodologia photovoice na intervenção com pessoas idosas institucionalizadas
2017
[50] Creativity and game-based learning
… on Education and New …, 2017
[51] Characteristics of whatsapp interactions of undergraduate students
2016
[52] At the Edges of Meaning: Aging, Memory, and Resonant Listening
Modern Drama, 2016
[53] How to Support Senior Citizens' Media Literacies: A Review of Existing Research Literature
ICLS, 2016
[54] Competencies of trainee secondary school teachers in using common ICT tools and Office software packages and the impli-cations for successful integration of ICT in the Mauritian education system
FORMATION PROFESSION, 2016
[55] College-level second language courses and creative thinking skills: An ex post facto study
Ph. D. Northcentral University, 2016
[56] A Scenario-Based Approach for Designing Educational Robotics Activities for Co-creative Problem Solving
International Conference EduRobotics, 2016
[57] Berpikir Outside the Box vs Berpikir Lateral
2016
[58] Pre-Kindergarten Teachers' Perspectives, Strategies, and Difficulties in Fostering Children's Creativity
2016
[59] Creative Collaboration in Online Computer-Supported Collaborative Learning.
2015
[60] No Adult Left Behind: Older Adults in Virtual Environments
Building Online Communities in Higher Education Institutions: Creating Collaborative Experience, 2014
[61] Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?
Games and Culture, 2014
[62] Exploring older adult home safety education with photo elicitation via telehealth
2014
[63] Creative Process Experiences with Digital Storytelling: A Tale of Two Engineering Students
Asian Conference on Education, Osaka, Japan, 2013
[64] Time Factor in the Curriculum Integration of Game-Based Learning
New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration, 2013
[65] Perceptions of Creativity among Faculty in Higher Education
2013
[66] Desarrollo de las competencias de colaboración con el uso del Serious Game MetaVals
Teoría de la Educación. Educación y Cultura en la Sociedad de la Información?, 2013
[67] The impact of cooperative learning on critical thinking test scores of associate's degree graduates in southwest virginia
ProQuest Dissertations Publishing, 2013
[68] Curriculum Integration of Game–Based Learning
2013
[69] Game and Learning Alliance
2012
[70] Pengaruh Strategi Practice Rehearsal Pair Dalam Model Pembelajaran Active Learning Terhadap Kreativitas dan Collaboration Skill Siswa Pada Mata …
[71] Hubungan pemahaman konseptual dengan kemampuan berpikir kritis calon guru kimia pada materi asam bas
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