Perturbation Functions in Computer Graphics ()
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ABSTRACT
The problem of real-time photorealistic imaging is discussed. New techniques for specifying free forms without their approximation by polygons are considered. Free forms based on the perturbation functions have an advantage of spline representation of surfaces, that is, a high degree of smoothness, and an advantage of arbitrary form for a small number of perturbation functions. Transformations of geometric objects are described for set-theoretic operations, projections, offsetting, and metamorphosis. We propose a GPU solution to render freeform objects at high frame rates.
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