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V. Gaffney, S. Fitch, E. Ramsey, R. Yorston, E. Ch’ng, E. Baldwin, R. Bates, C. Gaffney, C. Ruggles, T. Sparrow, A. McMillan, D. Cowley, S. Fraser, C. Murray, H. Murray, E. Hopla and A. Howard (2013) ‘Time and a Place: A luni-solar ‘time-reckoner’ from 8th millennium BC Scotland’, Internet Archaeology 34
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Ch’ng, E (forthcoming) Guest Editor, Living Virtual Heritage: Agents, Behaviours and Environment, Presence: Teleoperators and Virtual Environments, MIT Press.
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Ch’ng, E. (2013) Model Resolution in Complex Systems Simulation: Agent Preferences, Behaviour, Dynamics and N-Tiered Networks, Simulation 89(5), pp. 634 - 658.
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Lewis, A. and Ch'ng E. (2012) A Photogrammetric Analysis of Cuneiform Tablets for the purpose of Digital Reconstruction, International Journal of Cultural Heritage in the Digital Era, EuroMED Suppl. 1(1), 49-53.
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Hakvoort, G., Ch'ng E. and Beale, R. (2012) The Museum Environment: A Complex Community of Objects, People and Devices, International Journal of Cultural Heritage in the Digital Era, EuroMED Suppl. 1(1), 119-124.
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E. Ch’ng (review) A Quadtree-based 3D Terrain Scene Management for Entity-Interaction in Agent-Based Ecology
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E. Ch’ng, Chapman H., Gaffney C., Gaffney V., Murgatroyd P. and Neubauer W. (2011) Landscapes without Figures: Big data, Long waves and the Formative Role of Archaeological Computing. IEEE Special Issue on Computational Archaeology.
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E. Ch'ng (2011) Spatially Realistic Positioning of Plants for Virtual Environments: Simple Biotic and Abiotic Interaction for Populating Terrains. IEEE Computer Graphics and Applications 99.
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Ch'ng, E. (2009) Experiential Archaeology: Is Virtual Time Travel Possible? Journal of Cultural Heritage, vol. 20, pp. 458-470, 2009.
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Ch'ng, E., (2009) An Efficient Segmentation Algorithm for Entity Interaction. Biodiversity Informatics 6: p. 5-17.
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Ch'ng, E. (2009). A Behavioural Agent Model for Synthesizing Vegetation Distribution Patterns on 3D Terrains. Applied Artificial Intelligence, Taylor & Francis 23(1): 78-102.
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Ch'ng, E. (2007). Modelling the Adaptability of Biological Systems. The Open Cybernetics and Systemics Journal 1: 13 - 20. Bentham Science Publishers, Ltd.
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Ch'ng E. and Stone R.J., (2006) Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape. Presence: Teleoperators and Virtual Environments, June 2006 Special Issue on Virtual Heritage, Presence 15 (3).
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Ngo, D.C.L. and Ch'ng, E.,(2005): "Screen Design with Dynamic Symmetry: A Discovery", Elsevier Science Journal: Computers in Human Behavior 21(2), pp. 307-322.
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Ch'ng, E. and Ngo, D.C.L., (2003): "Screen Design: A Dynamic Symmetry Grid Based Approach", Elsevier Science Journal: Displays 24 (2003) 125-135.
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Ngo, D.C.L. and Ch'ng, E.,(2001): "Screen Design: Composing with Dynamic Symmetry ", Elsevier Science Journal: Displays 22 (2001) 115-124.