Biography

Dr. Eugene Ch’ng

University of Nottingham, Ningbo, China

Associate Professor


Email: eugenecc@gmail.com


Qualifications

2006 Ph.D., The University of Birmingham, School of Engineering

2001 M.S., Multimedia University, Faculty of Information Technology

1998 B.S., De Montfort University, 3D Design


Publications (Selected)

  1. V. Gaffney, S. Fitch, E. Ramsey, R. Yorston, E. Ch’ng, E. Baldwin, R. Bates, C. Gaffney, C. Ruggles, T. Sparrow, A. McMillan, D. Cowley, S. Fraser, C. Murray, H. Murray, E. Hopla and A. Howard (2013) ‘Time and a Place: A luni-solar ‘time-reckoner’ from 8th millennium BC Scotland’, Internet Archaeology 34
  2. Ch’ng, E (forthcoming) Guest Editor, Living Virtual Heritage: Agents, Behaviours and Environment, Presence: Teleoperators and Virtual Environments, MIT Press.
  3. Ch’ng, E. (2013) Model Resolution in Complex Systems Simulation: Agent Preferences, Behaviour, Dynamics and N-Tiered Networks, Simulation 89(5), pp. 634 - 658.
  4. Lewis, A. and Ch'ng E. (2012) A Photogrammetric Analysis of Cuneiform Tablets for the purpose of Digital Reconstruction, International Journal of Cultural Heritage in the Digital Era, EuroMED Suppl. 1(1), 49-53.
  5. Hakvoort, G., Ch'ng E. and Beale, R. (2012) The Museum Environment: A Complex Community of Objects, People and Devices, International Journal of Cultural Heritage in the Digital Era, EuroMED Suppl. 1(1), 119-124.
  6. E. Ch’ng (review) A Quadtree-based 3D Terrain Scene Management for Entity-Interaction in Agent-Based Ecology
  7. E. Ch’ng, Chapman H., Gaffney C., Gaffney V., Murgatroyd P. and Neubauer W. (2011) Landscapes without Figures: Big data, Long waves and the Formative Role of Archaeological Computing. IEEE Special Issue on Computational Archaeology.
  8. E. Ch'ng (2011) Spatially Realistic Positioning of Plants for Virtual Environments: Simple Biotic and Abiotic Interaction for Populating Terrains. IEEE Computer Graphics and Applications 99.
  9. Ch'ng, E. (2009) Experiential Archaeology: Is Virtual Time Travel Possible? Journal of Cultural Heritage, vol. 20, pp. 458-470, 2009.
  10. Ch'ng, E., (2009) An Efficient Segmentation Algorithm for Entity Interaction. Biodiversity Informatics 6: p. 5-17.
  11. Ch'ng, E. (2009). A Behavioural Agent Model for Synthesizing Vegetation Distribution Patterns on 3D Terrains. Applied Artificial Intelligence, Taylor & Francis 23(1): 78-102.
  12. Ch'ng, E. (2007). Modelling the Adaptability of Biological Systems. The Open Cybernetics and Systemics Journal 1: 13 - 20. Bentham Science Publishers, Ltd.
  13. Ch'ng E. and Stone R.J., (2006) Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape. Presence: Teleoperators and Virtual Environments, June 2006 Special Issue on Virtual Heritage, Presence 15 (3).
  14. Ngo, D.C.L. and Ch'ng, E.,(2005): "Screen Design with Dynamic Symmetry: A Discovery", Elsevier Science Journal: Computers in Human Behavior 21(2), pp. 307-322.
  15. Ch'ng, E. and Ngo, D.C.L., (2003): "Screen Design: A Dynamic Symmetry Grid Based Approach", Elsevier Science Journal: Displays 24 (2003) 125-135.
  16. Ngo, D.C.L. and Ch'ng, E.,(2001): "Screen Design: Composing with Dynamic Symmetry ", Elsevier Science Journal: Displays 22 (2001) 115-124.

Profile Details

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