Computer Graphics: Theory and Practical

“Computer graphics refers to using a computer to create or manipulate any kind of picture, image, or diagram”. The process and art of combining text and graphics and communicating an effective message in the design of logos, graphics, brochures, newsletters, posters, signs, and any other types of visual communications. The five elements of lines, shapes, mass, texture, and colour are the building blocks of design for desktop publishers. Sometimes a designer uses a line alone to divide or unite elements on a page. Lines can denote direction of movement (as in diagonal lines and arrows) or provide an anchor to hold elements on a page (such as lines at the top, bottom, or sides of a page).


Components of the Book:
  • Head Page
  • Copyright
  • Content
  • Chapter 1.Introduction to Graphic
    • 1.1. Vector Graphics
    • 1.2. Raster Graphic
    • 1.3. Colour theory
    • 1.4. Colour Model
    • 1.5. Resolution
  • Chapter 2.Image Processing Techniques
  • Chapter 3.Keys in Graphic
    • 3.1. Keys
    • 3.2. Rule of Third
    • 3.3. Design Principles
  • Chapter 4.Intro: Tool & UI
    • 4.1. Layout
    • 4.2. Palettes
    • 4.3. Tools
  • Chapter 5.Enhancing Images
    • 5.1. Levels
    • 5.2. Curves
    • 5.3. Controlling Hue & Saturation
    • 5.4. Tinting a Photo
    • 5.5. Sharpen a Photo
    • 5.6. Smart Sharpen a Photo
    • 5.7. Wrinkle Reduction
    • 5.8. Photo Retouch
  • Chapter 6.Working with Layers
  • Chapter 7.Correcting & Enhancing Photos
    • 7.1. Colour Correction
    • 7.2. Correcting Image Distortion
    • 7.3. Add effects with Gradient Map
  • Chapter 8.Advance Adjustment
    • 8.1. Image Manipulation
    • 8.2. Image Manipulation with Filters 1
    • 8.3. Image Manipulation with Filters 2
    • 8.4. Image Manipulation with Mask
Readership: Readers who are interested in Computer Graphics
1
Head Page
Dr. Pulasthi Gunawardhana
PDF (473 KB)
2
Copyright
Dr. Pulasthi Gunawardhana
PDF (423 KB)
3
Content
Dr. Pulasthi Gunawardhana
PDF (422 KB)
1
Chapter 1.Introduction to Graphic
Dr. Pulasthi Gunawardhana
PDF (661 KB)
21
Chapter 2.Image Processing Techniques
Dr. Pulasthi Gunawardhana
PDF (523 KB)
25
Chapter 3.Keys in Graphic
Dr. Pulasthi Gunawardhana
PDF (631 KB)
37
Chapter 4.Intro: Tool & UI
Dr. Pulasthi Gunawardhana
PDF (1038 KB)
51
Chapter 5.Enhancing Images
Dr. Pulasthi Gunawardhana
PDF (1601 KB)
71
Chapter 6.Working with Layers
Dr. Pulasthi Gunawardhana
PDF (658 KB)
77
Chapter 7.Correcting & Enhancing Photos
Dr. Pulasthi Gunawardhana
PDF (650 KB)
83
Chapter 8.Advance Adjustment
Dr. Pulasthi Gunawardhana
PDF (1192 KB)
Pulasthi Gunawardhana (Biography), PhD in Informatics, Malaysia University of Science & Technology, Malaysia (2016), Research thesis entitled “Web Based Digital Games for Effective Learning of Mathematics in Secondary Schools Curriculum”.

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