TITLE:
Digital Biomarker Identification for Parkinson’s Disease Using a Game-Based Approach
AUTHORS:
Ilman Shazhaev, Dimitry Mihaylov, Abdulla Shafeeg
KEYWORDS:
Machine Learning, Biomarker, Parkinson’s Disease
JOURNAL NAME:
Journal of Intelligent Learning Systems and Applications,
Vol.14 No.4,
November
8,
2022
ABSTRACT: Despite the fact that their neurobiological processes and clinical criteria are well-established, early identification remains a significant hurdle to effective, disease-modifying therapy and prolonged life quality. Gaming on computers, gaming consoles, and mobile devices has become a popular pastime and provides valuable data from several sources. High-resolution data generated when users play commercial digital games includes information on play frequency as well as performance data that reflects low-level cognitive and motor processes. In this paper, we review some methods present in the literature that is used for identification of digital biomarkers for Parkinson’s disease. We also present a machine learning method for early identification of problematic digital biomarkers for Parkinson’s disease based on tapping activity from Farcana-Mini players. However, more data is required to reach a complete evaluation of this method. This data is being collected, with their consent, from players who play Farcana-Mini. Data analysis and a full assessment of this method will be presented in future work.