TITLE:
Digital Games Based Language Learning for Arabic Literacy Remedial
AUTHORS:
Noor Azli Mohamed Masrop, Hafawati Ishak, Ghazali Zainuddin, Siti Rosilawati Ramlan, Muhammad Sabri Sahrir, Harwati Hashim
KEYWORDS:
Digital Gameplay, Educational Games, Arabic Language, DGBLL Model, Gamification
JOURNAL NAME:
Creative Education,
Vol.10 No.12,
November
30,
2019
ABSTRACT: Digital gameplay is becoming increasingly prevalent. Its
participant-players number in the millions and its revenues are in billions of
dollars. As they grow in popularity, digital games are also growing in
complexity, depth and sophistication.
This paper presents reasons why games and gameplay matter to the future of
education. Drawing upon these works, the potential for instruction in digital
games is recognized. Previous works in the area were also analyzed with respect to their theoretical findings. Hence, the authors in this
study propose some existing Arabic language learning games intended for education of children. The analysis result shows that the majority of Arabic language
learning games are limited to alphabet content. The overall presentation lacks of quality in terms of graphics, animations, colors and voice-over.