2010 China-Ireland International Conferenceon Information and CommunicationsTechnologies (CIICT2010 E-BOOK)

Wuhan,China,10.10-10.11,2010

ISBN: 978-1-935068-30-3 Scientific Research Publishing, USA

E-Book 200pp Pub. Date: October 2010

Category: Engineering

Price: $40

Title: Improving 802.11 Wireless Network’s Performance for Real-time Multiplayer Games
Source: 2010 China-Ireland International Conferenceon Information and CommunicationsTechnologies (CIICT2010 E-BOOK) (pp 5-9)
Author(s): Hanghang Qi, Hamilton Institute National University of Ireland, Maynooth, Ireland;
David Malone, Hamilton Institute National University of Ireland, Maynooth, Ireland;
Abstract: This paper deals with 802.11 wireless network’s performance for supporting real-time multiplayer games. Real-time multiplayer games’ traffic behavior is summarized and modeled comparing with traditional network traffics. Several technical issues of 802.11 networks for supporting networked games are addressed including bottleneck effect, overhead packet header and collisions caused bandwidth inefficiency due to the MAC scheme. Several possible schemes to improve the performance are proposed and analyzed. Model and simulation results are shown.
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