has been cited by the following article(s):
[1]
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Actor–Observer Asymmetry in Virtual Reality
Journal of Media Psychology,
2024
DOI:10.1027/1864-1105/a000380
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[2]
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Actor–Observer Asymmetry in Virtual Reality
Journal of Media Psychology,
2023
DOI:10.1027/1864-1105/a000380
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[3]
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Simulating Virtual Environment and Experience for Training, Exergaming, and Edutainment in eXtended Reality (XR): A Survey
2023 International Conference on Computer Applications Technology (CCAT),
2023
DOI:10.1109/CCAT59108.2023.00064
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[4]
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Virtual Reality Fitness (VRF) for Behavior Management During the COVID-19 Pandemic: A Mediation Analysis Approach
Psychology Research and Behavior Management,
2022
DOI:10.2147/PRBM.S350666
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[5]
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Assessment of the Relevance and Reliability of Reaction Time Tests Performed in Immersive Virtual Reality by Mixed Martial Arts Fighters
Sensors,
2022
DOI:10.3390/s22134762
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[6]
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Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study
JMIR Serious Games,
2022
DOI:10.2196/39932
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[7]
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Ruler Drop Method in Virtual Reality as an Accurate and Reliable Tool for Evaluation of Reaction Time of Mixed Martial Artists
Sustainability,
2022
DOI:10.3390/su15010648
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