Therapeutic Walks in Virtual Nature

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DOI: 10.4236/aar.2018.76010    916 Downloads   1,748 Views  

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ABSTRACT

Can the benefits of nature walks for psychological well-being and cognitive ability be replicated in a purely virtual environment? The private island of Natmoud was built in the virtual world of Second Life (SL) to see whether immersion in such an environment is possibly therapeutic (see Appendix). This exploratory study is based on a small convenience sample of SL residents who were invited by the author’s avatar to visit Natmoud island. The subjects were asked to comment in writing on their experience while there. Reading and analyzing these comments with TROPES semantic software allows us to identify the main factors contributing to a relaxing and comforting atmosphere with an analysis of word associations. The implicit hypothesis that a virtual representation of nature can be soothing is confirmed. We also find that wildlife—which is abundant on the island *—appears to be the main feature that catches the attention of walkers. Given that these verbatim transcripts from a small convenience sample reflect, with one exception, the emotions felt by women, the results cannot really be generalized. In the analyses, the anonymity of the avatars is preserved by using initials, even though in all the cases the participants consented to the reproduction of the emotions they expressed.

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Rigaux-Bricmont, B. (2018) Therapeutic Walks in Virtual Nature. Advances in Aging Research, 7, 119-131. doi: 10.4236/aar.2018.76010.

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