User Centered Design for Battlefield Screen

HTML  XML Download Download as PDF (Size: 214KB)  PP. 86-91  
DOI: 10.4236/jcc.2016.45013    1,913 Downloads   2,985 Views  

ABSTRACT

This thesis paper is a brief summary of user centered design, (particularly in the situation of under the battlefield), which incorporates the related information after reviewing many other papers. A display screen user requires an ability to provide proper information while considering a variety of information in a short period. While operating the display screen, the user is heavily pressed for time as the missions are allocated through many different steps of orders. In addition, since a failure would cause fatal damage or cause further defeat, this increases the pressure of time. The right environment for operating a display screen is most useful when the user is in the most vulnerable time period or long-term continuous operation of the display screen. In that kind of sterile environment, the operating display screen is there to help the user’s decisions for the matter at hand, in this it should follow the user centered design and improve the user’s handiness and use. Furthermore, the information should be provided in accordance with the user's informational and perceptional process, and the capacity of the information process should be improved with the movement through each process and step. This thesis paper can be used as a reference material when designing the display screen in order to apply a user’s experiences.

Share and Cite:

Jung, H. , Kim, S. and Kwon, Y. (2016) User Centered Design for Battlefield Screen. Journal of Computer and Communications, 4, 86-91. doi: 10.4236/jcc.2016.45013.

Copyright © 2024 by authors and Scientific Research Publishing Inc.

Creative Commons License

This work and the related PDF file are licensed under a Creative Commons Attribution 4.0 International License.