Interactive Computer-Centered Instructions for Science and Engineering Education

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DOI: 10.4236/ce.2012.33059    6,798 Downloads   10,163 Views  Citations
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ABSTRACT

Both the formal and informal cooperative learning methods are proven pedagogical tools that provide the context for engaging students in reflective judgment and consultation. The cooperative method pays close attention to the multiple learning styles of students participating in the classroom project. Our engineering program’s goal is to expose students majoring in engineering (electrical, computer and mechanical) to a positive interdependence, face-to-face interaction, development of interpersonal skills and individual accountability. We introduces the use of Blackboards and clickers together to enhance cooperative learning aimed at educating students to succeed in today’s global economy. As such, classroom instruction and group projects were assigned to foster an environment that maximized the use of computers, took advantage of information and resources available on the internet and Blackboards, and nurtured cooperative learning among groups. This paper describes a method to create a learner-centered, cooperative environment, which will engage students, give positive interdependence, face-to-face interaction, and will help them to develop interpersonal skills and individual accountability in better understanding, critical thinking and judgment, all of which are necessary skills to succeed in twenty first century economy. This teaching method already impacted hundreds of students from fall, winter and spring, 2007 to spring 2011 and will impact thousands of students in the future. At the end of the courses outcomes were evaluated using developed questionnaires using Clicker response system. To answer one of the questions, “I wish the professors in my other classes use the clicker”, 72.1% strongly agree or agree, 18.3% disagree and 9.7% strongly agree. To answer another question, “The use of clickers in techhnology-21 class improves my ability to learn the material”, 88.3% strongly agree or agree, 9.6% disagree and 2.1% strongly agree. According to the results obtained from the questionnaire, students heavily benefited from the clicker system. The assessments were done anonymously.

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Matin, M. (2012). Interactive Computer-Centered Instructions for Science and Engineering Education. Creative Education, 3, 375-379. doi: 10.4236/ce.2012.33059.

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