Dr.
Nicoletta Adamo-Villani
Purdue
University, USA
Email: nadamovi@purdue.edu
Qualifications
1995 Instructor Certification Level 3 Alias (now
Autodesk) for Animation, Toronto
1995 Animator Certification Level 3 Alias (now
Autodesk), Santa Monica CA
1993 M.S., Universita’ degli Studi di Firenze,
Florence, Italy
Publications
(Selected)
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Adamo-Villani,
N., Oania#, M., Brown#, J. Whittinghill, D. & Cooper, S. (2012). Building a
serious game to teach secure coding in introductory programming courses.
Proceedings of Eurographics 2012 - Educators, Cagliari, Italy. EG Digital
Library.
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Adamo-Villani,
N., & Popescu, V. (2012). A novel user interface for posing
signing avatars. Proceedings of CSUN 2012 - The 27th Annual International
Technology & Persons with Disabilities Conference, February-March 2012, San
Diego, CA.
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Adamo-Villani,
N. & Wilbur, R. (in review). ASL-pro: American Sign Language animation with
algorithmically generated prosody. IEEE Computer Graphics and Applications.
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Adamo-Villani,
N., Popescu, V. &Lestina, J. (in review). A non-expert user interface for
posing signing avatars: design and initial evaluation. Disability and
Rehabilitation: Assistive Technology.
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Dib,
H., Adamo-Villani, N. & Issa Raja R. (in review). A GIS - Based Visual
Information model for Building Construction Project Management. International
Journal of Construction Management (IJCM).
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Dib,
H., Adamo-Villani, N. (2011). An innovative software application for Surveying
Education. Journal of Computer Applications in Engineering Education. Wiley
Publishing Early view available at: http://onlinelibrary.wiley.com/doi/10.1002/cae.20580/pdf
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Dib,
H., Adamo-Villani, N. (2011). An e-tool for undergraduate surveying education:
design and evaluation. ICST Transactions on e-Education and e-Learning,
July–September 2011 | Volume 11 | Issues 7–9 | e5.
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Richardson,
J., Adamo-Villani, N. (2010). A Virtual Embedded Microcontroller Laboratory for
Undergraduate Education: Development and Evaluation. Engineering Design
Graphics Journal, Vol. 74, No. 3, pp. 1-12.
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Adamo-Villani,
N., Wilbur, R. (2010). Software for Math and Science Education for the Deaf.
Disability and Rehabilitation: Assistive Technology, Vol. 5, No. 2, pp.
115-124.
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Adamo-Villani,
N. (2008). 3D rendering of American Sign Language finger-spelling: a comparative
study of two animation techniques. IJHSS - International Journal of Humanities
and Social Sciences, 3(4), pp. 318-323.
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Adamo-Villani,
N., Wilbur, R. (2008). Two Novel Technologies for Accessible Math and Science
Education. IEEE Multimedia – Special Issue on Accessibility, October -December
2008, pp. 38-46.
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Dyer,
S. & Adamo-Villani, N. (2008). Animated versus static user interfaces: a
study of Mathsigner. IJHSS - International Journal of Humanities and Social
Sciences, 2 (2), pp. 118-123.
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Adamo-Villani,
N., Jones, D. (2007). Travel in immersive virtual learning environments: a user
study with children. IADIS International Journal on Computer Science and
Information Systems (IJCSIS), 2 (2), pp. 151-161.
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Adamo-Villani,
N. (2006). A virtual learning environment for deaf children: Design and
evaluation. IJASET – International Journal of Applied Science, Engineering, and
Technology, 16, pp. 18-23.
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Adamo-Villani,
N., Beni, G. (2006). Sign language subtitling by highly comprehensible
‘semantroids’. Journal of Educational Technology Systems, 35 (1), pp.
61-86.
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Beni,
G., & Adamo-Villani, N. (2006) Semantic intensity: A measure of visual
relevance. Journal of INFORMATION, 9 (3), pp. 437-468.
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Adamo-Villani,
N., Beni, G., White J. (2005). EMOES: Eye Motion and Ocular Expression
Simulator. IJIT – International Journal of Information Technology, 2 (3), pp.
170-176.
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Adamo-Villani,
N., Beni, G. (2005). An interactive computer animation method for learning
instrument grasp. Journal of INFORMATION, 8 (1), pp.89-108.
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Adamo-Villani,
N., Doublestein, J., Martin, Z. (2005). Sign language for K-8 mathematics by 3D
interactive animation. Journal of Educational Technology Systems, 33 (3), pp.
243-259.
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Adamo-Villani,
N., Beni, G. (2004). A new method of hand gesture configuration and
animation. Journal of INFORMATION, 7 (3), pp. 367-386.
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Adamo-Villani,
N., Beni, G. (2004). Automated fingerspelling by highly realistic 3D
animation. British Journal of Educational Technology, 35 (3), pp. 345-362.
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